I like many of the ideas listed above. I think however that we should add things slowly and not complicate things to quickly. This to be able to distinguish between good and bad additions clearly. Therefore I suggested to add one building that adds value to the three base commodities and see what the effects are.
I suggest to have a poll about it. Unless there is much opposition against this poll I will start one tomorrow afternoon(GMT). In view of above discussion I will suggest a:
Bakery (cost: 20 shields/labor) converts 2 food into 1 bread
The default price of bread is $150.
Bread can not be stored.
Demand of bread is "50% of the citizens of the city the bakery is build in.
Supply of bread is "50% of the citizens of the city the bakery is build in.
Market assessment D:S = 100% = $150
I suggest to have a poll about it. Unless there is much opposition against this poll I will start one tomorrow afternoon(GMT). In view of above discussion I will suggest a:
Bakery (cost: 20 shields/labor) converts 2 food into 1 bread
The default price of bread is $150.
Bread can not be stored.
Demand of bread is "50% of the citizens of the city the bakery is build in.
Supply of bread is "50% of the citizens of the city the bakery is build in.
Market assessment D:S = 100% = $150
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