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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Investigating cities costs gold. I'm afraid we can't spare much of that.
Again Panag, we'll just have to take the risk.
"Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
Shiber , we dont need always to spend some money , just to get some intel , .....
have a nice day
we'd have to plant an ambassy and investigate city... that costs money...
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Here's my view of cities and order or importance.
Mainly I would like to see everything east or a paris-marselles line in our hands but I know such a stunning victory would require a good deal of luck.
1)Paris(Must)
2)Orleans(Must)
3)Chartes(hope to get in negotiations)
4)Reuen(hope to get in negotiations)
5)rheimes(take after paris and orleans)
6)Marselles(a miracle and unlikely but if lucky in 2/3 previous battles it would be possible)
Most likely we will get the 1st 5 I believe. also it is possible we will get only paris and orleans by war and will get 1 or the 2 negotiated cities or perhaps a secondary force to go for chrtes could be form. Under no circumstances can we let the french keep it. Of course if we only get the 4 se cities we would have the french as a narrow barrier to the greeks not a totally bad thing. Just my 2 cents.
Aggie
The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
my problem is the capital moving. I can see it moving to Marselles or Rheims.
not good
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
As a newbie to the discussion, I wonder if there are any detailed plans to reinforcing the narrows should we gain Avingon through peace negotiaons?
Also, we will need at lest two new cities in that area. I know that is a matter for civilian authorities, but they will be military posts primarily in the short run.
I hope everyone is keeping in mind that we dare not overextend ourselves. A last minute decision may have to be made if a larger than expected number of the troops are lost in battle. The cities are going to be hostile and resisting, and it takes troops to quell them... keep all that in mind. We don't have strong culture at this point either, which doesn't help. The French have a larger population than ours, about 535k to our 487k; taking these cities could nearly double our population!
Good luck to the troops!
Minister of the Economy: Term IV, V
Ministre d'Économie: Session IV, V
Just because I'm paranoid doesn't mean there aren't people following me!
Même si je suis paranoïde, ça n'exige pas qu'il n'y a pas de gens qui me suivent!
Out of curiosity, are the spearmen being built in Region 1 earmarked for delivery to the Fench conquered cities to quell the resistors and assist in fortifying from couter attack, or do we want the spearmen built in the conquered cities ASAP (via pop-rush). Just looking to set up my plan for the Region for the City Planners Office and fortifying those cities would be my utmost concern, followed by cultural protection via temples.
Note: the Law Offices of jdjdjd are temporarily closed.
"Next time I say something like 'lets go to Bolivia', lets go to Bolivia"
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