From what we read in threads dealing of strategy, it appears that the type of victory is a late choice and often an opportunistic one. Nevertheless some players discard systematically one or several types of victory.
This observation raised two questions :
- in the case of a democracy game, gamers create an organization pursuing one aim : victory, but which victory ? Should not have been chosen from the very beginning the types of victory desired or accepted, and refused the others ? And if this has not been done yet, should not this choice be decided now, adding a feeling of unity to the community ?
- in the general case of the game, could an early choice of victory bring some light when alternative, and competing, strategies are possible ?
All comments appreciated.
This observation raised two questions :
- in the case of a democracy game, gamers create an organization pursuing one aim : victory, but which victory ? Should not have been chosen from the very beginning the types of victory desired or accepted, and refused the others ? And if this has not been done yet, should not this choice be decided now, adding a feeling of unity to the community ?
- in the general case of the game, could an early choice of victory bring some light when alternative, and competing, strategies are possible ?
All comments appreciated.
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