May I repeat this?
One question for Trip and Eli. Why are Workers wasting moves?
A worker moves into a grassland square. Then moves again to another square. The first square needs a road. Why not build it the first time through? It just wastes another turn moving back into the first grassland square without a road. And delays the founding of Red City by another turn as the settler crosses a non roaded square on the way to the site.
Also, Banana HQ has a cleared tile. Why not mine it and road it before moving on? Again, another turn lost moving back into the square to commence finishing it.
One last nit. BanHQ is working the unimproved grass. OK. It will grow in 2. The warrior is 3 turns away. Thus there will be 1 specialist for 1 turn. But, if we were still on the sea tile the city would grow in 3 and the warrior would be complete in 3... and we'd net 3 extra gold in the meantime.
Just little things. Maybe you have good reasons for doing these things. May I ask about them?
Would Trip and, or Eli care to reply?
One question for Trip and Eli. Why are Workers wasting moves?
A worker moves into a grassland square. Then moves again to another square. The first square needs a road. Why not build it the first time through? It just wastes another turn moving back into the first grassland square without a road. And delays the founding of Red City by another turn as the settler crosses a non roaded square on the way to the site.
Also, Banana HQ has a cleared tile. Why not mine it and road it before moving on? Again, another turn lost moving back into the square to commence finishing it.
One last nit. BanHQ is working the unimproved grass. OK. It will grow in 2. The warrior is 3 turns away. Thus there will be 1 specialist for 1 turn. But, if we were still on the sea tile the city would grow in 3 and the warrior would be complete in 3... and we'd net 3 extra gold in the meantime.
Just little things. Maybe you have good reasons for doing these things. May I ask about them?
Would Trip and, or Eli care to reply?
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