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War Academy: Strategies for Case Pink

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  • #16
    We don't know the map shape yet, it's random. If we are at continents or a pangea, I expect the Germans to be not far from the French. If it's Archipelago, we might as well be alone with the French.

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    • #17
      Sir Ralph's proposal:

      1) agreed, but no need to raze (see 3)
      2) agreed
      3) agreed but don't raze the city. chance of flip is almost zero and the placement is fine. cost to "resettle" is a waste. We could send our settler elsewhere. may be a moot point as it could be auto-razed.
      4) agreed
      5) agreed

      Question: apart from being unnecessary at this stage, doesn't razing also make the enemy more furious? and thus less willing to discuss peace?

      Question: Would using workers for bait be considered an exploit? Do we deserve to use all exploits since we are on emperor level and have a poor start? Is there an opportunity to use bait this early on?
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      • #18
        Originally posted by civman2000
        DOes just declaring war not hurt your reputation? I know that going into the diplomacy screen, removing the peace treaty, and saying never mind doesnt, but does a normal declaration of war not either?
        afaik, declaring war will only hurt reputation with the civ it is being declared on. And if there are no gpt agreements or formal diplomatic agreements, reputation will stay intact with other neighbors.

        But, again, afaik, if we declare war WITH something like an ROP , MPP or GPT agreement still ongoing, it will hurt our reputation, and in the case of a GPT, it will be costlier to set up a trade of the same likeness in the future, cuz the AI will think we might declare war to get out of this kind of deal.
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        • #19
          Captain: If we can capture the city, I will be happy. However, I doubt that we can. The city will be size 1, because if it reaches size 2, the AI will immediately poprush an archer if in trouble. And it won't have any cultural improvements that could save it from being razed. Hence, autoraze will apply.

          1st question: Every war will make the AI furious. I don't think that razing makes it worse.

          2nd question: Skywalker has beaten you with an own thread on this matter, I'd suggest to discuss there.

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          • #20
            Captain I think you are right razing a city is bad. The AI might ignore us after we raze a city but I don't think it matters because they will have to talk to us some time.
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            • #21
              The AI will 100% talk after about 5-10 turns of war are gone. I've done this many times. Once they approached a city I had taken from them with 2 elite and 1 vet warriors. It was defended by an injured to 1 hp archer. No chance for me to hold it. In this situation the AI made peace, gave me one more city, 3 techs, a worker and all its gold. Dumb. It's a cruel world, isn't it .

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              • #22
                this early, shouldn't need to worry about having to raze anything. Keep everything we can. Dont pillage unless we have to because we will just have to rebuild it later when we own the land.
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                • #23
                  The city will be autorazed, I fear.

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                  • #24
                    True. We can hope though that they have a 2 pop and only one warrior guarding.
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                    • #25
                      how many cities do you think they will have by then? If they still have 5-6 cities we should declare war again after our peace treaty expires.
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                      • #26
                        An idea, early stages. If we attack one of the settler stacks before we are in positon. We get 2 slaves. Then we wait on a mountain top. When they send their offensive forces against us - we jump on them.

                        Problem - this gives the cities time to build defences.
                        Bonus - 2 slaves early, starting a road to our homeland
                        - can perhaps take out their offensive units early so no counterattack.

                        A gamble to consider at least. Probably not 100% worth it unless we have multiple stacks of archers to work with.
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                        • #27
                          Originally posted by civman2000
                          1. Paris, and if there's a city near the mountains with iron or any city with horses those too.
                          gee, it'd be nice if we could see horses wouldnt it...
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                          • #28
                            Still campaigning for The Wheel, uber?

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                            • #29
                              1) What are our objectives?
                              -Destroy France. Who wants an unfinished enemy roaming around the continent?

                              2) Should we send our soldiers scouting before they attack?
                              -No. We know where Paris is and the center of their empire.

                              3) In what order shall we attack the French cities?
                              -We should aim for Paris by building the War Road. If our army encounters a French city on the path before Paris we should take it.

                              4) At what point shall we declare war?
                              -When we have a large enough army at their doorstep. Surprise is key.

                              5) What should our cities build after the strike force leaves?
                              -Temples to convert and subdue the natives.
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                              • #30
                                Re: War Academy: Strategies for Case Pink

                                1) What are our objectives?
                                • The subjigation of the French people into a vassal state easily crushed should the need arise.
                                • The rights to a larger parcel of fertile land
                                • Several Techs and a city or two from the French
                                • Some Elite Archers



                                2) Should we send our soldiers scouting before they attack?
                                • Yes, but not much. I figure we could scout out the jungle a bit more without slowign down the attack plans (ie the first archers start scouting and start comming back when the last archers are being built.

                                3) In what order shall we attack the French cities?
                                • Paris
                                • Orleans (2nd city they build, we have a general idea where it is)
                                • ANY city we see in direct opposition to our colonization plans (ie a bottleneck)


                                4) At what point shall we declare war?
                                • IF we see a wandering settler stack, i suggest we declare war then and take it for two workers, as well as slowing their growth some more.
                                • IF we dont, then before we invade their borders.


                                5) What should our cities build after the strike force leaves?
                                • I'd like to see a few more archers, maybe 3. i'd like 1 for base defense just incase the french try to be smart and walk around our stack in the jungle. i'd also like 2 to "replenish" any archers we may lose
                                • After that, i guess it's the culture mongers turn to build. I would sugegst several settlers to claim any areas where we raze french cities, because the AI will jump all over them, and just resettle. also i believe temples / graneries will be fine for our empire. EDIT: i'm also for building the Colossus in Apolyton, should the chance arrive. I am doubtful though, as case Pink puts it pretty close to the end of the Ancient Era.
                                "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
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