OK, here's what happens at different science and luxury levels. The gold per turn that corresponds with different science rates is assuming luxuries=0%, if you want luxuries take % luxuries + % science as the science rate to determine the gold per turn, but just the % science tto determine the science.
Science rate Turns to BW Gold Per turn
90-100 9 turns 0
70-80 12 turns 2
50-60 15 turns 3
40 20 turns 4
20-30 27 turns 5
0-10 -- turns 7
Luxury Rate and its effect:
0-10%: No effect
20+%: all 2 of our citizens are happy.
This gives us the following options:
Science:
1. Keep science very high (90-100) even if we lose money, UNLESS we start to get into major financial trouble.
2. Keep science as high as possible without losing money.
3. Keep science high but not too high so we can get 1-3 gold per turn or something like that (right now that would be (50-80).
4. Keep science low but no too low (40).
5. Keep minimum science without having no science (20-30).
6. No science but maybe get a scientist (though that is the city palnner's job, not mine, so you can't take for granted that we'll have one) (0-10).
Luxury:
1. None (0%).
2. 10%, in the hopes that when the cities grow we will get some luxuries.
3. 20%
4. More than 20%.
Poll ends in 48 hours (Sunday, ~8 hours before the chat). Vote for ONE science option and ONE luxury option, and feel free to ALSO vote banana regardless of your science and luxury choices
Science rate Turns to BW Gold Per turn
90-100 9 turns 0
70-80 12 turns 2
50-60 15 turns 3
40 20 turns 4
20-30 27 turns 5
0-10 -- turns 7
Luxury Rate and its effect:
0-10%: No effect
20+%: all 2 of our citizens are happy.
This gives us the following options:
Science:
1. Keep science very high (90-100) even if we lose money, UNLESS we start to get into major financial trouble.
2. Keep science as high as possible without losing money.
3. Keep science high but not too high so we can get 1-3 gold per turn or something like that (right now that would be (50-80).
4. Keep science low but no too low (40).
5. Keep minimum science without having no science (20-30).
6. No science but maybe get a scientist (though that is the city palnner's job, not mine, so you can't take for granted that we'll have one) (0-10).
Luxury:
1. None (0%).
2. 10%, in the hopes that when the cities grow we will get some luxuries.
3. 20%
4. More than 20%.
Poll ends in 48 hours (Sunday, ~8 hours before the chat). Vote for ONE science option and ONE luxury option, and feel free to ALSO vote banana regardless of your science and luxury choices
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