The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Um, when you switch from, say Bronze Working to The Wheel, you lose your progress and have to start over....
...oops... it didnt used to be that way in earlier games...Yes well, this is why you're the expert science minister and i'm a very confused reporter .
"Far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy nor suffer much because they live in the gray twilight that knows neither victory nor defeat." -- Theodore Roosevelt
yes, we would lose the research, and it's not worth it.
i have no problem finishing bronze workign first.
and, if Eli should accept my plans for the jungle (a BIG if), we'll have more than enough time to get the wheel and build up a large army of chariots.
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
If you are going to clear the jungle, it's best to go diagonally and not in a straight line. Same number of squares for movement, but offers more grassland for future city sites. And possibly two avenues of attack.
Originally posted by playshogi
If you are going to clear the jungle, it's best to go diagonally and not in a straight line. Same number of squares for movement, but offers more grassland for future city sites. And possibly two
avenues of attack.
how does going diagonally make more tiles?
and even if it did, more grassland tiles = more time to clear.
again, i'm not the Public Works guy i'm showing what i need to make war
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Roads are good. They made the real Roman Empire stong, and they can do the same for Apolyton as well. Uber's plan sounds like it may be worth considering
Tassadar, thanks for pointing out my idiotic statement. Maybe I should go play civ3 some more... make myself a despot and reign without a beauracracy?
"Far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy nor suffer much because they live in the gray twilight that knows neither victory nor defeat." -- Theodore Roosevelt
A road takes ways too long. The French will grow too strong meanwhile, I assure you. Do you wish to face Pikemen in Paris, Uber? And if we use our workers to build that road, we can not improve the completely useless city of Thebes (temp name), thus halving our production. And think about the fact, that a single exploring French warrior might succeed to pillage one road tile and the attack is screwed. No, sorry Uber, but I refuse your war concept. It is not well-thought.
Too many things can go wrong with the wheel / horses / roads / war chariot approach, and even if everything works out perfectly, it will still take a good long while to get it all in place.
The best plans are often the simple ones, because they're quicker and easier to implement and there are fewer things that can go wrong along the way.
In this case, the simple plan is to get warrior code and train archers, which move slower but don't require horses and can go places where the war chariots can't.
They'll need a couple of spearmen to back them up and they'll move a little slow, but it won't be a disaster if we don't find horses or fail to build the roads fast enough.
"Politics is to say you are going to do one thing while you're actually planning to do someting else - and then you do neither."
-- Saddam Hussein
Sir Ralph says it takes 5 turns for an industrious civ to road a jungle square, so if we double up it'll be 2 or 3 turns per tile, times seven tiles, 14 or 21 turns before a full scalre war is possible.
First, it takes 3 turns for two workers to road the jungle, so it's 21.
Second, you forgot the 8 turns spent for the workers to move to the non-roaded jungle tiles. Which makes it 29.
Third, it'll take 2-3 turns for the workers to get to the first tile we need to road. Now it's 32.
And fourth, Sir Ralph is right.
"Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
That plan could never work! The road would take decades to build, the French would at least have a few spearmen to defend by the time we got there, if not swordsmen, and we are extreamely unlikely to get horses in our squares of Horseland.
In truth, I even doubt the saner approach of using archers would work.
You warmongers. We play emperor here!!! This means that the AI started off with 4 defensive and 2 offensive units. It may well appear to be a good thing to have all this jungle. The other civ's might hesitate to wipe us out immediately. As far as a war with France is concerned: until France gets musketeers they behave quite peacefull and are ready to sell its tech's for a reasonable price.
That is, if we finally start making money instead of wasting it all to a research we may have bought for a few coins
Fine. We shall abandon the great war chariot strategy. We shall get Warrior Code and archers.
I now plead with the City Planner and the rest of the CTED for barracks in every city and a decently sized road network. If we're going to use a slower army, unification and strength will be key.
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
I also suggest that CTED updates it's thread, creates a new one, whatever.
I am curious to see where our new cities / roads / clearing will be, and what effect it will have on the military.
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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