I'm wondering if we should have local Governors in the Democracy game.
A local governor has the control of a province, i.e 9-10 cities. This control is of course limited, as the ministers have most of the power.
Direct powers of governors :
- they are aware of the exact situation of their cities (either they recieve exact reports, or they access the file)
- they manage happiness in the way they see fit.
- they directly control up to one worker per city, when the minister of workers give them.
- they can make polls within their powers if need arises. They have to follow the vox populi then.
Indirect powers of the governors :
- they lobby the ministers and the prez for the interest of their cities.
- they warn ministers when the city has structural problems (risk of culture flipping, permanent corruption or unhappiness)
- they may give reports to the popualtion on the situation of their cities.
Elections of the governors
Governors are elected the same way as other political personnel. All citizens may elect governors, even if they don't live in their province.
A new governor must be created when a new province is created. The minister for Imperial Expansion decides what the provinces are, and can change this whenever he wants. Each time a new province is created, a governor election must be held immediately, but an interim governor is choosed by the minister of Imperial Expansion in the meantime.
Conclusion : I think governors will make our empire more efficient, as they will micromanage well enough to completely avoid unhappiness, and will explain to ministers what their cities need, in detail. A game with 50-60 cities will demand huge amounts of city micromanagement, that's why the efficiency provided by governors will be yet another step for the greatness of our glorious empire !
A local governor has the control of a province, i.e 9-10 cities. This control is of course limited, as the ministers have most of the power.
Direct powers of governors :
- they are aware of the exact situation of their cities (either they recieve exact reports, or they access the file)
- they manage happiness in the way they see fit.
- they directly control up to one worker per city, when the minister of workers give them.
- they can make polls within their powers if need arises. They have to follow the vox populi then.
Indirect powers of the governors :
- they lobby the ministers and the prez for the interest of their cities.
- they warn ministers when the city has structural problems (risk of culture flipping, permanent corruption or unhappiness)
- they may give reports to the popualtion on the situation of their cities.
Elections of the governors
Governors are elected the same way as other political personnel. All citizens may elect governors, even if they don't live in their province.
A new governor must be created when a new province is created. The minister for Imperial Expansion decides what the provinces are, and can change this whenever he wants. Each time a new province is created, a governor election must be held immediately, but an interim governor is choosed by the minister of Imperial Expansion in the meantime.
Conclusion : I think governors will make our empire more efficient, as they will micromanage well enough to completely avoid unhappiness, and will explain to ministers what their cities need, in detail. A game with 50-60 cities will demand huge amounts of city micromanagement, that's why the efficiency provided by governors will be yet another step for the greatness of our glorious empire !
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