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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Chat 9 is going to start in a few minutes, though it's looking more like Turnthread 9 as Arnelos and I are the only ones there. It's in #civ3dem on the apolyton IRC server. Come join us!
Some more people have joined the chat. Prez Maki and FAM MWIA are here, as is Rhothaerill.
We sold Polytheism to the three other civs for peace with Persia, the three lacking techs, plus lots of golds and maps. It seems everyone is on an island. There's a small unsettled island between Persia and Egypt with an iron and a horse, and we hope to settle it. The southern island is probably pretty big, but Spain just founded a city there between turns. We may lose it completely if we don't hurry.
Our core...looking pretty good except for that jungle. Our galley has a settler and archer heading to the south island so please take a look at the new city placement poll here
Also note all the barb camps on the mountains to our east Yeesh! MoW Ghengis is gearing us up to take out some of those camps before they spawn huge numbers of horsies.
Attached Files
Last edited by Rhothaerill; October 27, 2003, 00:07.
After the big trades to get us everyone's map and bring us up to tech parity (for a few turns since we're behind again), here is a look at Persian territory.
Egyptian territory. Notice Asyut on the island with iron and horses. The island also had a hut we were sending a warrior toward until Cleo popped it and out sprung a city the turn before we got there.
Just had a thought regarding all those barb camps. What if we LET them spawn bunches of horsies. The AI won't be too likely to settle there with bunches of horsies running around and most likely blocking all the possible tiles to land on. But in about 6 techs or so we'll have Berserks coming on line with AMPHIBIOUS ATTACK. We won't need to land to attack them and we can use all those horsies running around for elite promotion of our Berserks. Just think of all the GLs we could get.
That's a nice idea, but I think we should still go ahead and take on a few of them now for the gold and possible promotions. We are in no way committing to taking them all out now - we can wait for Berzerkers for all of that.
BTW does anyone know what happens when Barbs spawn on an island like that? Do they stay forever or do they gradually disband if they have nothing to attack a la Civ 2?
Originally posted by MrWhereItsAt
BTW does anyone know what happens when Barbs spawn on an island like that? Do they stay forever or do they gradually disband if they have nothing to attack a la Civ 2?
They stay until someone kills them. It's not the Horsies I'm so worried about but the continuous spawning of galley's to attack our ships. I don't like the idea of hordes of galleys attacking our shipping and occasionally getting lucky and sinking ships with settlers.
They stay until someone kills them. It's not the Horsies I'm so worried about but the continuous spawning of galley's to attack our ships. I don't like the idea of hordes of galleys attacking our shipping and occasionally getting lucky and sinking ships with settlers.
Good point. The barbs probably should go. Alternatively, we could build extra galleys to sink them. The cost of this navy is minor compared with the cost of losing settleres or Berserks. If we don't have enough harbors, we should consider building regular galleys (empty for attack only).
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