I just don't want the game stopped in the middle again.
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Never fear, Ghengis. The problem in game 1 was the number of civs poll result - 24. We now have only 15 in total, so we will be FAR better off.
Personally, it is exactly a challenge that we want for this game. The start is interesting, and the initial settler placement is going to prove challenging. But we can build the Colossus right away, if we want. There's a potential bonus there, seeing as there would be no corruption (well, 4%) and loads of trade heavy coast tiles. We just need to get the food and shields for it!
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Originally posted by GhengisFarb
If we found the city on that spot, surely the AI will move to found theirs. I don't think they will found their capital with only one tile between it and another capital.
Wasn't the Aztec capital founded on a lake?
IRL, Tenochtitlan was founded on a lake alright, and Mexico City is smack on top of the swamp around the lake, hence parts of it are sinking. Although, the Aztecs relied on tribute from beaten neighbours to keep their Empire functioning, so that's what we need to do - enslave some local populace or two...
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Originally posted by GhengisFarb
I brought it up because it was a concern and I hoped for an assurance that all of the civs were not jammed within contact of one another like last time as they took a huge element of the game away. It was as issue brought up and I don't like the idea of playing this game for a month only to find we're going to end in the exact same situation.
--TogasGreatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET."
Member of the Mercenary Team in the Civ 4 Team Democracy Game.
Former Consul for the Apolyton C3C Intersite Tournament Team.
Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.
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Originally posted by Epistax
I don't know if this has been established or not, but I'd certainly vote that we either settle where we are, or move TWO squares, not one, as that shield resource will be vital.
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Looks good. I like it.If you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php
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I didn't see any "sea" tiles in this inland lake, just coast tiles.
This means it's a large fresh water lake, so no Colossus, but food really won't be an issue as far as growth.
Originally posted by MrWhereItsAt
Never fear, Ghengis. The problem in game 1 was the number of civs poll result - 24. We now have only 15 in total, so we will be FAR better off.
Personally, it is exactly a challenge that we want for this game. The start is interesting, and the initial settler placement is going to prove challenging. But we can build the Colossus right away, if we want. There's a potential bonus there, seeing as there would be no corruption (well, 4%) and loads of trade heavy coast tiles. We just need to get the food and shields for it!1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
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I think the AI is pre-programmed to settle their capital in whatever tile their settler happens to be on unless it's starts in a tile where founding cities is out right illegal. (Mountains)
Originally posted by GhengisFarb
If we found the city on that spot, surely the AI will move to found theirs. I don't think they will found their capital with only one tile between it and another capital.
Wasn't the Aztec capital founded on a lake?1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
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As far as I can tell:
Building city in shielded grassland = 3/1/1
Building city in unshielded grassland = 3/1/1
Originally posted by skywalker
You get the shield resource anyway. Shield bonuses on a tile stay when you build a city there.1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
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