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  • #31
    I just don't want the game stopped in the middle again.

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    • #32
      Never fear, Ghengis. The problem in game 1 was the number of civs poll result - 24. We now have only 15 in total, so we will be FAR better off.

      Personally, it is exactly a challenge that we want for this game. The start is interesting, and the initial settler placement is going to prove challenging. But we can build the Colossus right away, if we want. There's a potential bonus there, seeing as there would be no corruption (well, 4%) and loads of trade heavy coast tiles. We just need to get the food and shields for it!
      Consul.

      Back to the ROOTS of addiction. My first missed poll!

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      • #33
        Yes, it will be intersting to see if we move from that start spot or not. I'm dying to see what our scout would show us.

        If the land wraps around (as in if that is a small lake we are on) then that start spot might not be so bad...

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        • #34
          If we found the city on that spot, surely the AI will move to found theirs. I don't think they will found their capital with only one tile between it and another capital.

          Wasn't the Aztec capital founded on a lake?

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          • #35
            Originally posted by GhengisFarb
            If we found the city on that spot, surely the AI will move to found theirs. I don't think they will found their capital with only one tile between it and another capital.

            Wasn't the Aztec capital founded on a lake?
            Good point - the AI only founds cities that are at least two tiles away from the closest opponent culture radius.

            IRL, Tenochtitlan was founded on a lake alright, and Mexico City is smack on top of the swamp around the lake, hence parts of it are sinking. Although, the Aztecs relied on tribute from beaten neighbours to keep their Empire functioning, so that's what we need to do - enslave some local populace or two...
            Consul.

            Back to the ROOTS of addiction. My first missed poll!

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            • #36
              Sounds like a plan.

              Adapt and Overcome.

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              • #37
                Originally posted by GhengisFarb
                you could simply state that not all the civs are this close. That's all I wanted to hear.
                (hoping to end this)

                Not all the civs are this close.

                -- BFM
                Greatest moments in cat:
                __________________
                "Miaooow..!"

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                • #38
                  I don't know if this has been established or not, but I'd certainly vote that we either settle where we are, or move TWO squares, not one, as that shield resource will be vital.

                  Comment


                  • #39
                    Originally posted by GhengisFarb
                    I brought it up because it was a concern and I hoped for an assurance that all of the civs were not jammed within contact of one another like last time as they took a huge element of the game away. It was as issue brought up and I don't like the idea of playing this game for a month only to find we're going to end in the exact same situation.
                    Then don't play. I, for one, would applaud such a decision on your part. I doubt I'm the only one...

                    --Togas
                    Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
                    Member of the Mercenary Team in the Civ 4 Team Democracy Game.
                    Former Consul for the Apolyton C3C Intersite Tournament Team.
                    Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.

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                    • #40
                      Originally posted by Epistax
                      I don't know if this has been established or not, but I'd certainly vote that we either settle where we are, or move TWO squares, not one, as that shield resource will be vital.
                      You get the shield resource anyway. Shield bonuses on a tile stay when you build a city there.

                      Comment


                      • #41
                        Looks good. I like it.
                        If you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php

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                        • #42
                          Originally posted by BigFurryMonster


                          (hoping to end this)

                          Not all the civs are this close.

                          -- BFM
                          All I wanted to know, at least your somewhat more mature about this than Togas.

                          Comment


                          • #43
                            I didn't see any "sea" tiles in this inland lake, just coast tiles.

                            This means it's a large fresh water lake, so no Colossus, but food really won't be an issue as far as growth.

                            Originally posted by MrWhereItsAt
                            Never fear, Ghengis. The problem in game 1 was the number of civs poll result - 24. We now have only 15 in total, so we will be FAR better off.

                            Personally, it is exactly a challenge that we want for this game. The start is interesting, and the initial settler placement is going to prove challenging. But we can build the Colossus right away, if we want. There's a potential bonus there, seeing as there would be no corruption (well, 4%) and loads of trade heavy coast tiles. We just need to get the food and shields for it!
                            1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                            Templar Science Minister
                            AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                            Comment


                            • #44
                              I think the AI is pre-programmed to settle their capital in whatever tile their settler happens to be on unless it's starts in a tile where founding cities is out right illegal. (Mountains)

                              Originally posted by GhengisFarb
                              If we found the city on that spot, surely the AI will move to found theirs. I don't think they will found their capital with only one tile between it and another capital.

                              Wasn't the Aztec capital founded on a lake?
                              1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                              Templar Science Minister
                              AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                              Comment


                              • #45
                                As far as I can tell:

                                Building city in shielded grassland = 3/1/1
                                Building city in unshielded grassland = 3/1/1

                                Originally posted by skywalker

                                You get the shield resource anyway. Shield bonuses on a tile stay when you build a city there.
                                1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                                Templar Science Minister
                                AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                                Comment

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