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  • #16
    /me gesticulates madly

    There is no game if there is no-one to play it!

    Nominate away!

    /me realises he seems a bit manic and calms down.

    Please?
    Consul.

    Back to the ROOTS of addiction. My first missed poll!

    Comment


    • #17
      Re: About the start location

      Originally posted by Torkkeli
      To me it seems that this time we would benefit a lot from moving our settler one tile west and settler there.
      Then we would have at least 10 tiles of land. (5 now)
      I think we'd benefit even more from having another map or at least making some of those sea tiles grassland.

      Are we having fun yet?

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      • #18
        MWIA:
        Maybe we'll just have to wait for the news item.

        OPD:
        Oh come on....
        As this is custom map I don't think they made it too unfair. Or did they?
        So many pedestrians, so little time

        Comment


        • #19
          Spain is extremely easy to conquer at almost any point of the game (see Unique Unit). Now we can't even see yet if they are connected by land (I woud assume they are, but that doesn't make it so).

          I see this also as a real potential early tech boost, as not only will we be researching alongside spain from the start, but every civ that either of us find, we'll get contact with.

          Comment


          • #20
            Let's get a GOOD map this time. This one is starting with EXACTLY the problems we had with the old one. TOO CROWDED!!!!!!

            If this is the best we can do on a Large map we definitely need to go to Huge.

            Comment


            • #21
              Originally posted by GhengisFarb
              Let's get a GOOD map this time. This one is starting with EXACTLY the problems we had with the old one. TOO CROWDED!!!!!!
              If this is the best we can do on a Large map we definitely need to go to Huge.
              And wait 10 minutes between turns?
              No thanks.

              Reduce the number of opponents. Thats my answer.
              So many pedestrians, so little time

              Comment


              • #22
                Originally posted by GhengisFarb
                Let's get a GOOD map this time. This one is starting with EXACTLY the problems we had with the old one. TOO CROWDED!!!!!!

                If this is the best we can do on a Large map we definitely need to go to Huge.
                Don't shout, please.

                The old map never had problems with being too crowded per se. The problems were with computer speed. These problems were probably caused by the map size and/or number of civs, not by their density. We decreased both parameters a fair amount. Going back to a huge map could only bring these problem back.

                May I also remind you that Togas and I put a lot of effort into this map? We think it'll provide a good challenge, and there is definitely a way to win on it. Furthermore, I would like to remind you that you have only seen 24 tiles yet.

                If you can't handle a challenge - please do not spoil it for the others.

                -- BFM
                Greatest moments in cat:
                __________________
                "Miaooow..!"

                Comment


                • #23
                  Originally posted by Epistax
                  Spain is extremely easy to conquer at almost any point of the game (see Unique Unit). Now we can't even see yet if they are connected by land (I woud assume they are, but that doesn't make it so).
                  Hmm...
                  Yes indeed, one makes the assumption of us being on the same land mass very easily.

                  But I don't think they are as it would be too obvious.

                  Oh well we'll have to wait and see..
                  So many pedestrians, so little time

                  Comment


                  • #24
                    No such thing as too crowded.
                    One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                    You're wierd. - Krill

                    An UnOrthOdOx Hobby

                    Comment


                    • #25
                      I'm thinking found on the starting tile.
                      We'd waste a shield if moved west and with the Spainish that close, we don't want to lose two turns production right away on the Diety level.

                      I am thinking that we need an archer rush against the Spainish ASAP.
                      1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                      Templar Science Minister
                      AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                      Comment


                      • #26
                        We found where we're at and immediately begin working on taking out the Spanish.

                        We don't have to think too much as we only have one direction to expand. So future cities shouldn't be too complicated.

                        Comment


                        • #27
                          umm... what if there is no direct route to the Spanish?

                          I also think we should move W- something.
                          Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
                          King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
                          ---------
                          May God Bless.

                          Comment


                          • #28
                            Originally posted by GhengisFarb
                            Let's get a GOOD map this time. This one is starting with EXACTLY the problems we had with the old one. TOO CROWDED!!!!!!


                            Just kill me now. It would be quicker...

                            We put in 3 weeks of work into a very challanging, choice-ridden, unique map that should encourage a ton of discussions and debates on several key decisions your team is going to have to make. This map is not easy because easy is not fun. This map is designed to be challenging and engaging. It is filled with choices and surprises that should, hopefully, keep up interest and involvement in the new SPDG.

                            If you don't like that, then you aren't going to like this game. Cry all you want for something easy, it isn't happening. ***** and moan, it won't change the fact that this map needs Poly's best and brightest to beat it.

                            If you're not up for the challange, then don't sign up.

                            --Togas
                            Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
                            Member of the Mercenary Team in the Civ 4 Team Democracy Game.
                            Former Consul for the Apolyton C3C Intersite Tournament Team.
                            Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.

                            Comment


                            • #29
                              Originally posted by Togas
                              If you don't like that, then you aren't going to like this game. Cry all you want for something easy, it isn't happening. ***** and moan, it won't change the fact that this map needs Poly's best and brightest to beat it.

                              If you're not up for the challange, then don't sign up.

                              --Togas
                              Quit you whining. When we discussed problems with the last map, several of the key problems were that the civs were too close and contact with all civs happened very quickly. YOU even agreed with this. Now the first thing we see the FIRST turn is another civ. This leads us to the logical conclusion that that was not addressed. Instead of you and BFM complaining about how you spent 3 weeks working on the map so we are obligated to play it you could simply state that not all the civs are this close. That's all I wanted to hear.

                              I brought it up because it was a concern and I hoped for an assurance that all of the civs were not jammed within contact of one another like last time as they took a huge element of the game away. It was as issue brought up and I don't like the idea of playing this game for a month only to find we're going to end in the exact same situation.

                              Comment


                              • #30
                                Ghengis don't make yourself look stupid before you've seen all of the map

                                If you then think the map is crap then you can whine all you want then
                                Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
                                King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
                                ---------
                                May God Bless.

                                Comment

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