The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Torkkeli
To me it seems that this time we would benefit a lot from moving our settler one tile west and settler there.
Then we would have at least 10 tiles of land. (5 now)
I think we'd benefit even more from having another map or at least making some of those sea tiles grassland.
Spain is extremely easy to conquer at almost any point of the game (see Unique Unit). Now we can't even see yet if they are connected by land (I woud assume they are, but that doesn't make it so).
I see this also as a real potential early tech boost, as not only will we be researching alongside spain from the start, but every civ that either of us find, we'll get contact with.
Originally posted by GhengisFarb
Let's get a GOOD map this time. This one is starting with EXACTLY the problems we had with the old one. TOO CROWDED!!!!!!
If this is the best we can do on a Large map we definitely need to go to Huge.
Originally posted by GhengisFarb
Let's get a GOOD map this time. This one is starting with EXACTLY the problems we had with the old one. TOO CROWDED!!!!!!
If this is the best we can do on a Large map we definitely need to go to Huge.
Don't shout, please.
The old map never had problems with being too crowded per se. The problems were with computer speed. These problems were probably caused by the map size and/or number of civs, not by their density. We decreased both parameters a fair amount. Going back to a huge map could only bring these problem back.
May I also remind you that Togas and I put a lot of effort into this map? We think it'll provide a good challenge, and there is definitely a way to win on it. Furthermore, I would like to remind you that you have only seen 24 tiles yet.
If you can't handle a challenge - please do not spoil it for the others.
Originally posted by Epistax
Spain is extremely easy to conquer at almost any point of the game (see Unique Unit). Now we can't even see yet if they are connected by land (I woud assume they are, but that doesn't make it so).
Hmm...
Yes indeed, one makes the assumption of us being on the same land mass very easily.
But I don't think they are as it would be too obvious.
I'm thinking found on the starting tile.
We'd waste a shield if moved west and with the Spainish that close, we don't want to lose two turns production right away on the Diety level.
I am thinking that we need an archer rush against the Spainish ASAP.
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
umm... what if there is no direct route to the Spanish?
I also think we should move W- something.
Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
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May God Bless.
Originally posted by GhengisFarb
Let's get a GOOD map this time. This one is starting with EXACTLY the problems we had with the old one. TOO CROWDED!!!!!!
Just kill me now. It would be quicker...
We put in 3 weeks of work into a very challanging, choice-ridden, unique map that should encourage a ton of discussions and debates on several key decisions your team is going to have to make. This map is not easy because easy is not fun. This map is designed to be challenging and engaging. It is filled with choices and surprises that should, hopefully, keep up interest and involvement in the new SPDG.
If you don't like that, then you aren't going to like this game. Cry all you want for something easy, it isn't happening. ***** and moan, it won't change the fact that this map needs Poly's best and brightest to beat it.
If you're not up for the challange, then don't sign up.
--Togas
Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
Member of the Mercenary Team in the Civ 4 Team Democracy Game.
Former Consul for the Apolyton C3C Intersite Tournament Team. Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.
Originally posted by Togas
If you don't like that, then you aren't going to like this game. Cry all you want for something easy, it isn't happening. ***** and moan, it won't change the fact that this map needs Poly's best and brightest to beat it.
If you're not up for the challange, then don't sign up.
--Togas
Quit you whining. When we discussed problems with the last map, several of the key problems were that the civs were too close and contact with all civs happened very quickly. YOU even agreed with this. Now the first thing we see the FIRST turn is another civ. This leads us to the logical conclusion that that was not addressed. Instead of you and BFM complaining about how you spent 3 weeks working on the map so we are obligated to play it you could simply state that not all the civs are this close. That's all I wanted to hear.
I brought it up because it was a concern and I hoped for an assurance that all of the civs were not jammed within contact of one another like last time as they took a huge element of the game away. It was as issue brought up and I don't like the idea of playing this game for a month only to find we're going to end in the exact same situation.
Ghengis don't make yourself look stupid before you've seen all of the map
If you then think the map is crap then you can whine all you want then
Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
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May God Bless.
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