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Orders for Term 3 first chat - Chat 13

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  • #16
    Originally posted by UnOrthOdOx
    Also, if that is the cow you are looking to irrigate, I don't believe we can get 4 food out of that until we are out from under despotism. I could be wrong, but that is what I remember, since the cow is already on a grass and producing 3 food. better to leave it as a mine at least for the next 30 turns or so until we are into monarchy.
    Irrigated grassland cows do produce 4 food in despotism. I just ran a quick test and took a screenshot to verify for everyone.
    Attached Files

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    • #17
      Just took a look at OPD's Lunch and it is only size 2. There is no way it can pop rush a temple this turn with more than 20 shields still needed to build it.

      Also...you can cancel a worker's orders and move it to a new tile and start a new order provided that there is a road both where he is and where he is moving too, and doesn't use up his movement points getting there. In NM's case of moving one tile, it is viable to do.

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      • #18
        OK forget the cancel orders and just continue my orders when the worker is finished. I still want to irrigate the cow. It would be great to have Reykjavick a size 4 city. However I need the SMC for something. If we put units into OPD's Lunch it will have a less chance of culture flipping. Which means that we wouldnt need to pop rush the temple. So can I get SMC approval on this?

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        • #19
          Originally posted by Rhothaerill
          Just took a look at OPD's Lunch and it is only size 2. There is no way it can pop rush a temple this turn with more than 20 shields still needed to build it.

          Also...you can cancel a worker's orders and move it to a new tile and start a new order provided that there is a road both where he is and where he is moving too, and doesn't use up his movement points getting there. In NM's case of moving one tile, it is viable to do.
          Guess I should just stick with doing what I'm told like a good president and not try to question orders then.
          One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
          You're wierd. - Krill

          An UnOrthOdOx Hobby

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          • #20
            Order Odin and Thor to GoTo Hunting Camp
            Beta, Dog Archer (in Warriors Luck) to GoTo Hunting Camp
            Archer 5 to maintain position over the iron, and pillage once an alternate route is created connecting OPD’s Lunch to out capitol city.

            General War Plans:

            All archers except the two elites in Bergin are to report to Hunting Camp.
            All swords (except 2) are to report to Trond.

            Once the iron is pillaged, all cities with barracks are requested to start construction of warriors. I am requesting approximately 30 warriors (of which, only 20 or so shall be upgraded at this time). Until the iron is pillaged, I request all cities to start production of spearmen.

            All cities shall have one spear and one warrior as garrison, or if not enough spears are available, all interior cities (no chance of having an enemy strike on the first couple of turns) shall have 2 warriors and the outer cities 1 or 2 spears and the balance filled in with warriors. In order to keep production in size 3 cities, we need two defensive units. I will strip cities less then size 3 as appropriate, so plan accordingly. I have no plans of fortifying cities that are culture flip risks (such as OPD’s Lunch) at this time beyond the 2 units, as we need as many units to march north.

            Odin’s wall (the mountains to the east of our capitol) shall have spearmen and/or warriors guarding them to prevent unwanted intrusion of our lands.

            The problem I foresee with this plan is that we will be loosing quite a bit of money per turn in upkeep until we get some more cities. Please advise if this appears to be too great a burden and is unworkable. As we are currently at +26, I don’t think it will be.

            Objectives of the attack – we wish to neutralize (or at least severely damage) the Iroq holdings and to get a luxury for ourselves. We shall take the following cities – Centrala, Oil Springs, St. Regis, Allegheny and Niagara Falls (our primary objective). Depending on our remaining forces, we shall attempt to either continue the war or shall make peace for as many as possible cities to the West of Niagara Falls. (I would prefer to take out the Ottomans at this point and then finish off the Iroq later).

            The plan of attack - All archers except two elites are to report to Hunting Camp as garrison units are created and can replace them. A stack consisting of all archers, 2 swords and 4 spears (two spears and 2 warriors may suffice instead of 4 spears – it is nice to have wants so I list my wants and will deal with actualities as they arrive) will march east and take the city of Centrala. Then, leaving two defenders the remaining units shall march on Oil Springs.
            The two scouts, Odin and Thor, shall be stationed in this western front and shall looking for enemy workers and settlers that may be worth diverting the Western Army to take (we need slaves) as well as for a possible counterattack.

            On the east, two armies will form, each with an elite archer (to try and get a GL as opportunity arrises), 8-10 swords, and as many spare spears as possible. They one will march due north and take St. Regis. The second will march along the mountains and take Allegheny. The St Regis force (Army Central) will march due north to reinforce Army West and take on any counterattacks directly.

            Army East shall march to take Allegheny, and then after leaving appropriate defenders, march north to take Niagara Falls. At this point we will be approximately 15 turns into the start of the war, and can make peace on our terms. Once war begins, our cities should be focusing on producing defensive units to backfill our lands, allowing the existing warrior garrisons to be upgraded and called up from reserves to replace losses.

            Next: Ottomans and their horses!
            If you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php

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            • #21
              Ok GK. Sounds fine. But I dont know if ALL of the cities could produce spearmen. Alot of them are. But one or two are building workers. These are my NEW orders.
              775[*] Cancel Reykjavick worker order's[*] Pop Rush OPD's Lunch Temple[*] Move OPD's Lunch worker NE, Clear Forest[*] Move Reykjavick's worker NE, irrigate
              750[*] Trondheim build Temple[*] Dejon MoD worker Move E, Road and Mine mountain[*]OPD's Lunch build Spearmen
              725[*] Larvick build Spearmen[*] Bergen build temple

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