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Orders for Term 3 first chat - Chat 13

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  • Orders for Term 3 first chat - Chat 13

    I know UnOrthOdOx is anxious to get us started, so I am posting this a bit early and topping it. That way, things can get started in an unofficial way at least.

    Polls end on July 4th. (USA independance day, so many people will not be around that day, they will be out celebrating the birth of their nation by blowing up a small part of it with fireworks, at least I know I will be ).
    If you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php

  • #2
    CHAT TIME WILL BE: Sunday July 6, 1000 GMT (Sun July 6 0600 EDT)


    Ministers, see you there, prepare well.
    Last edited by UnOrthOdOx; July 4, 2003, 14:34.
    One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
    You're wierd. - Krill

    An UnOrthOdOx Hobby

    Comment


    • #3
      Anyone familiar with my prior administrations are familiar with this, those who are new, please post your orders and add[*] exactly as seen there before each order, thanks. Example:

      Year 775:[*]Move worker A SW, W, begin mine[*]Move worker B N, NW, Irrigate[*]Change City A to spear[*]Change City B to sword[*]etc

      year 750...[*]repeat, etc
      (Im not entirely sure, what are the #yrs/turn right now?)

      775BC




      FAM Orders:

      DM Orders:
      1. Cancel Reykjavick worker order's
      2. Pop Rush OPD's Lunch Temple
      3. Move OPD's Lunch NE, Clear Forest
      4. Move Reykjavick's worker NE, irrigate


      SMC Orders:

      750BC




      FAM Orders:

      DM Orders:
      1. Trondheim build Temple
      2. Dejon MoD worker Move E, Road and Mine mountain
      3. Kovenhaven build Spearmen


      SMC Orders:


      725BC




      FAM Orders:

      DM Orders:
      1. Larvick build temple


      SMC Orders:


      700BC




      FAM Orders:

      DM Orders:

      SMC Orders:


      675BC




      FAM Orders:

      DM Orders:

      SMC Orders:
      Last edited by UnOrthOdOx; July 4, 2003, 22:45.
      One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
      You're wierd. - Krill

      An UnOrthOdOx Hobby

      Comment


      • #4
        Unortho -

        My orders for this first chat will not be able to follow your format. I will do my best to make them fit. However, as we are not at war, my troops primary purpose is to keep the population in place and to position themselves for the upcomming Iroc annexation. I will be doing detailed orders adn reguest from DM either friday or saturday.

        One thing that will happen soon is I will pillage the iron - Is anybody good at figuring out culture flip issues. I would hate to have our road to our capitol cut and cause OPD to flip back to the otto's.
        If you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php

        Comment


        • #5
          Culture flipping is not my expertise, I can't find anything on it for PTW either, don't know what, if anything, was changed. I'll keep looking, though.
          One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
          You're wierd. - Krill

          An UnOrthOdOx Hobby

          Comment


          • #6
            Thanks. I could not find anything either. I know that if we have a road connected to our capitol that the chances decrease, but by how much I don't know. I can wait until we get a new road south of the iron and then pillage it, and we need the extra spearmen anyways, but I would prefer to just pump out 20+ warriors real quick. The longer our army takes to march, the more time the Iroq have to prepair....
            If you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php

            Comment


            • #7
              Well I would really like to know what the Ottoman capitol is building and when it will be done. I dont know if OPD's lunch will flip. But in case we should keep it to building the temple. What did you need to ask the DM for?
              *claps*

              Comment


              • #8
                Originally posted by Nuclear Master
                Well I would really like to know what the Ottoman capitol is building and when it will be done. I dont know if OPD's lunch will flip. But in case we should keep it to building the temple. What did you need to ask the DM for?
                *claps*

                hi ,

                get out your whip and rush it , ......

                just two small dollar cents

                have a nice day
                - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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                • #9
                  Originally posted by GodKing
                  I would hate to have our road to our capitol cut and cause OPD to flip back to the otto's.

                  I don't want to be an Ottoman.

                  pasted from another thread

                  Chance of flip = ({[(# of foreign nationals, resistors count double)+(# of square in radii under foreign control)] * [2 if more culture in city by foreign civ, otherwise 1] * [2 if in civil disorder, 1/2 if in WLTK day, otherwise one] * [(Foreign civ total culture)/(Your civ total culture)]} - {1 per garrisoning military unit}) * / (Capitol distance factor {500 to 8000, average 2000})

                  this was true for non PTW civ and I think flipping is less likely in PTW

                  I'm pretty sure that having a road to capital plays a part in Capital distance factor. Otherwise it is worked out with an adjacent move being worth 1 and a diagonal move being worth 1.5 taking the shortest route.
                  Are we having fun yet?

                  Comment


                  • #10
                    Panag if we Pop Rush OPD's Lunch will turn into a size 1. And I dont think that would help us much.

                    Comment


                    • #11
                      On the contrary, it would begin producing culture quicker. There is also a chance the citizen chosen to be 'killed' would be foreign, thus lowering the number of foreign nationals as well, further lowering the chance of a flip...

                      Also, Pop rushing temples has 0 effect on relative happiness. (it is already making that citizen content that would otherwise be angry at the pop rush.)
                      One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                      You're wierd. - Krill

                      An UnOrthOdOx Hobby

                      Comment


                      • #12
                        Originally posted by UnOrthOdOx
                        On the contrary, it would begin producing culture quicker. There is also a chance the citizen chosen to be 'killed' would be foreign, thus lowering the number of foreign nationals as well, further lowering the chance of a flip...
                        The only problem with that is that pop-rushing (along with building workers and settlers) takes the newest pop first IIRC. So all that would be left is the original Ottoman citizen.

                        Comment


                        • #13
                          Which was exactly my point. We cant be left with 1 Ottoman citizen.

                          Comment


                          • #14
                            775[*] Cancel Reykjavick worker order's[*] Pop Rush OPD's Lunch Temple[*] Move OPD's Lunch NE, Clear Forest[*] Move Reykjavick's worker NE, irrigate
                            750[*] Trondheim build Temple[*] Dejon MoD worker Move E, Road and Mine mountain[*] Kovenhaven build Spearmen
                            725[*] Larvick build temple
                            This is just a rough outline. Since I will be at the chat I will discuss more there.

                            Comment


                            • #15
                              NM,

                              Why are we cancelling the worker order?

                              Why not let it finish first? In any case, we wont be able to move until 750 if we cancel.

                              Also, if that is the cow you are looking to irrigate, I don't believe we can get 4 food out of that until we are out from under despotism. I could be wrong, but that is what I remember, since the cow is already on a grass and producing 3 food. better to leave it as a mine at least for the next 30 turns or so until we are into monarchy.
                              One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                              You're wierd. - Krill

                              An UnOrthOdOx Hobby

                              Comment

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