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  • #16
    Originally posted by sp0rkius
    whats the point of putting the cities so close together? surely in future when they have huge populations there will be a severe land shortage... and if anyone nukes us we're screwed..
    Hospitals, and especially nukes, are far in the future. We get almost no corruption with this tight build, which will allow us to churn out units (Archers and spears in 3 or 4 turns at optimal production, swords and horsies in 5 or 6 turns) and since it will likely be a while before we can even pause our warmongering to build aqueducts, this is the best use we can make of our capitol position & the decent surrounding combination of bonus grasses and forest. It's certainly not a long term position, but these cities will be great for military building right now, and some (like Copenhagen) will probably be permanent.

    is that a stupid question?
    Nope, not at all. DGs are all about sharing strategies, debating actions, etc.

    regarding resources i think we should build on the cow for iron because it'll really help us fight the ottos, then maybe we can get up to izmit and the horses.. we may be using archers for now but it pays to be flexible.
    I agree, we need Iron. If we save enough money, we can build Warriors until it's connected, then mass-upgrade them to swordsman.

    why can't we recearch our own technology? surely it's better to put like slider at, say 80% and get it for ourselves than to fund our enemies armies?
    I guess you're referring to the Wheel and Iron Working purchases. I wasn't at this chat, so I can't give the reasons for the exact deals, but some factors in the general strategy of buying: So far as I know, it is cheaper, raw commerce wise, to buy tech than to research it yourself (though having more libraries than markets would skew things toward research). Also, so long as you put at least 1 beaker (paying 1 commerce or having 1 scientist specialist in a city) into researching a tech each turn, you are guaranteed to have it in 40 turns, no matter what the time should be; thus, if a tech should cost, say, 80 beakers, you can get it for only 40 if you spend 40 turns researching it at 1 beaker a turn; this is a very cheap way of researching things, and the only downside is that you have to buy the techs you don't research this way. Finally, Masonry is needed for Walls (useful if someone attacks us, especially since they're half-price for our Militaristic civ) and The Wheel is needed for seeing Horses on the map (and building chariots, which upgrade to Horsies), so they are quite useful techs, especially for warmongers.

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    • #17
      Originally posted by Kloreep


      Hospitals, and especially nukes, are far in the future. We get almost no corruption with this tight build, which will allow us to churn out units (Archers and spears in 3 or 4 turns at optimal production, swords and horsies in 5 or 6 turns) and since it will likely be a while before we can even pause our warmongering to build aqueducts, this is the best use we can make of our capitol position & the decent surrounding combination of bonus grasses and forest. It's certainly not a long term position, but these cities will be great for military building right now, and some (like Copenhagen) will probably be permanent.



      Nope, not at all. DGs are all about sharing strategies, debating actions, etc.



      I agree, we need Iron. If we save enough money, we can build Warriors until it's connected, then mass-upgrade them to swordsman.



      I guess you're referring to the Wheel and Iron Working purchases. I wasn't at this chat, so I can't give the reasons for the exact deals, but some factors in the general strategy of buying: So far as I know, it is cheaper, raw commerce wise, to buy tech than to research it yourself (though having more libraries than markets would skew things toward research). Also, so long as you put at least 1 beaker (paying 1 commerce or having 1 scientist specialist in a city) into researching a tech each turn, you are guaranteed to have it in 40 turns, no matter what the time should be; thus, if a tech should cost, say, 80 beakers, you can get it for only 40 if you spend 40 turns researching it at 1 beaker a turn; this is a very cheap way of researching things, and the only downside is that you have to buy the techs you don't research this way. Finally, Masonry is needed for Walls (useful if someone attacks us, especially since they're half-price for our Militaristic civ) and The Wheel is needed for seeing Horses on the map (and building chariots, which upgrade to Horsies), so they are quite useful techs, especially for warmongers.
      hi ,

      , if you can plan your future more or the less you have won half of the game , ......

      planning ahead with a decent structural plan is worth it , .....

      have a nice day
      - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
      - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
      WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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      • #18
        planning ahead with a decent structural plan is worth it
        but you can plan ahead and still have the optimum strategy for now, e.g. have lots of cities now and consolidate them into a few when you have hospitals by sending settlers from the smaller cities to the bigger ones and abandoning the smaller cities when they've 1 population.
        i hate sigs.

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        • #19
          Originally posted by sp0rkius


          but you can plan ahead and still have the optimum strategy for now, e.g. have lots of cities now and consolidate them into a few when you have hospitals by sending settlers from the smaller cities to the bigger ones and abandoning the smaller cities when they've 1 population.
          hi ,

          true , but in this game we dont have settlers in abundance , therefore we should use them wisely , a case that is not been done now , .....

          have a nice day
          - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
          - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
          WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

          Comment


          • #20
            Originally posted by panag


            hi ,

            true , but in this game we dont have settlers in abundance , therefore we should use them wisely , a case that is not been done now , .....

            have a nice day
            As far as I know we have been using the settlers wisely. We aren't just throwing them anywhere because we can. We have some brilliant minds in our ministries and I'm fairly sure they've weighed the options of what city sites would be the most effective to settle.
            First Civ3DG: 3rd and 4th Term Minister of Public Works. | Second Civ3DG: First Term Vice President | ISDG: Ambassador in the Foreign Affairs Ministry | Save Apolyton! Kill the Off-Topic Forum!

            (04/29/2004) [Trip] we will see who is best in the next round ; [Trip] that is why I left this team ; [Trip] I don't need the rest of you to win |
            The solution to 1984 is 1776! | Here's to hoping that GoW's military isn't being run by MasterZen: Hehe! | DaveRocks! or something. ;)

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