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  • Turnchat #5 Save and Report

    Here we go! We're still alive at least

    101 Gold and 14 Gold Per Turn Right Now
    Alphabet in 40 turns... discuss?

    ------------------------

    Turnchat #5 Log

    Turn 1 2070 BC
    Lux slider changed to 10%
    Specialist in Asgard working south tile
    Iznik building warrior
    Change Trondheim's build to a Barracks
    Change Iznik's specialist to a scientist

    Turn 2 2030 BC
    Odin moves NW and waits
    Thor moves SE, E
    Stack moves into Iznik, all units fortified.
    Iznik is now known as "Warrior's Luck"
    Settler moves N-W
    Asgard changed to Spearman
    Lux slider to 0%

    Turn 3 1990 BC
    Bergen Founded
    Move Trondheim's WF on the S tile to the W
    Bergen WF works E tile
    Thor E, Odin SW
    Production in Bergen changed to Barracks
    Buy Masonry from Celts for 206 Gold
    Bought wheel from Iroquois for 38 Gold and Masonry

    Turn 4 1950 BC
    Production in Trondheim changed to Spearman
    Evidentially we now have contact with a total of SEVEN civs!!!
    Odin moves S W
    Thor sent to GOTO NE of Warrior's Luck
    Otto Slaves moved W (MISTAKE... I read an order ahead of where I was... doh)
    WF in Bergen changed from E to SW
    WF in Trondheim changed from W to SW
    Trondheim production changed to Settler

    Turn 5 1910 BC
    Odin moves S
    Workers Road W, SW of Asgard
    Warrior in Warrior's Luck GOTO Bergen
    Odin moves W
    Native worker moves NW-N-W
    Trondheim works newly mined tile and Bergen works tile to east

    Turn 6 1870BC
    Nothing much besides WF adjustments

    Turn 7 1830 BC
    Odin skips turn
    Worker W of Trond builds road
    WF in Trond move to SE- S
    Production in Warrior's Luck changed to barracks

    Turn 8 1790 BC
    Odin moves NW, NW
    Slaves W,SW of Asgard mining
    Warrior in Bergen Fortify

    Turn 8 1750BC
    Zulu warrior stack spotted to the NE of Trondheim
    Spear in Asgard Fortifies. Warrior there GOTO Trondheim
    Warrior in Trond Fortifies
    Thor moves S, E
    Odin moves NW

    Turn 9 1725BC
    Zulu Stack of Death moves East into the fog...
    Native workers roading to 1 west
    Thor GOTO East of Asgard and Odin NW

    Turn 10 1700BC
    Discover Iron Working, Researching Alphabet
    Odin moves NW
    Thor moves NE, E
    Saving!
    Attached Files
    First Civ3DG: 3rd and 4th Term Minister of Public Works. | Second Civ3DG: First Term Vice President | ISDG: Ambassador in the Foreign Affairs Ministry | Save Apolyton! Kill the Off-Topic Forum!

    (04/29/2004) [Trip] we will see who is best in the next round ; [Trip] that is why I left this team ; [Trip] I don't need the rest of you to win |
    The solution to 1984 is 1776! | Here's to hoping that GoW's military isn't being run by MasterZen: Hehe! | DaveRocks! or something. ;)

  • #2
    Chat Log

    Here is the chat log.
    Attached Files
    First Civ3DG: 3rd and 4th Term Minister of Public Works. | Second Civ3DG: First Term Vice President | ISDG: Ambassador in the Foreign Affairs Ministry | Save Apolyton! Kill the Off-Topic Forum!

    (04/29/2004) [Trip] we will see who is best in the next round ; [Trip] that is why I left this team ; [Trip] I don't need the rest of you to win |
    The solution to 1984 is 1776! | Here's to hoping that GoW's military isn't being run by MasterZen: Hehe! | DaveRocks! or something. ;)

    Comment


    • #3
      Some DM issues:

      We have a settler ready now. We also have three sites we can send him to. (BTW, sorry Kloreep, some changes were made in your orders due to some errors and discussion in the chat. Hope you don't mind, but I know that with your skill you can fix anything I may have screwed up... )

      Site yellow. This was our original plan. This will allow for our early archers.

      Iron site. To our west. This is the only known iron for the ottomans also. It will keep it our of their hands and make it available to us. It is however, well away from our capitol and may have some corruption issues.

      Horsie site. To our east, on the other side of the mountains. The Zulu recently plopped a city near there, and we will have to fight it with culture (Vikings - Culture?) or weapons to get the horses into our city radii. However, the city site is an excelent one for long term gaming.

      Research - what to research next? More of a general quesiton than a DM......

      One thing I noticed we were missing in this and the previous chats... FAM assistance. We need some people to join along and keep up with the FAM, as we almost missed a couple of trades that may have been good for us. For example, in turn 9 the english had a worker available, but we choose not to take it because they were asking for 89 g and 2 gpt. Another worker would help us out a lot now, but not at that price. However, how many turns were workers available with some civ that would have only asked 65 gold, that we missed? who knows. We need help folks. GeneralTacticus needs some assistance, so please volunteer if you can.

      Spending rate - now we are taking in 100 taxes. We are using the person in Warrior's Luck for science.. However, he is now no longer unhappy, and can be used in production. Should we? Should we adjust the sliders? Something to look at. We kinda skipped over it the last 3 turns of this chat, and I kinda regret doing it. Oh well. To late now.

      Some things to think about and discuss.
      If you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php

      Comment


      • #4
        Also, Iroc do not have iron (the only civ we know who doesn't). We can trade iron + 15 gold for myst, or iron + 54 gold for horse. I say go for myst, but we must decide now.

        There are also a couple more civs we can purchase contact with. Should we?
        If you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php

        Comment


        • #5
          Looks like the other civs are trading contacts.

          Right now we have contact with:

          (Civs we've seen)
          Ottomans
          Zululand
          Iriquois
          Celts

          (Civs we haven't seen that have contact with us)
          Persia
          Egypt
          Germany
          Korea
          England

          (Civs that contact is available for purchase)
          Babylon
          Japan
          Spain

          Can we get a few screenshots and a WM?

          From looking at the save, it appears that the Iriquois have 2 sources of iron within their cultural borders, they just haven't hooked it up yet.

          The Ottoman city Izmit is sitting on horses.


          --Togas
          Last edited by Togas; May 15, 2003, 23:09.
          Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
          Member of the Mercenary Team in the Civ 4 Team Democracy Game.
          Former Consul for the Apolyton C3C Intersite Tournament Team.
          Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.

          Comment


          • #6
            On Horse Riding vs. Myst: Myst. I assume we're taking the Monarchy road, so we'll need it, and Riding isn't that valuable when we're buliding Archers.

            On the slider and Warrior's Luck: My philosophy, especially since we're planning an archer rush, is shields before commerce, always; so I'd like to use the science slider (2 commerce this turn, only 1 for a little after that once Trondheim builds settler) and have Warrior's Luck work a bonus grass. That'll half the build time of the Barracks there. (Good change, BTW; I didn't take the archer garrison into account. )

            On the iron site: I think that would be a waste of a settler. If we don't conquer that area, our archer rush will have failed.

            On the horse site: Like you say, Vikings are probably one of the worst civs for fighting a culture battle; and the fact that the Zulu got there first would make it even harder. On the other hand, we can't be sure whether we'll be able to afford war with the Zulu, or whether we'll want to; so we may want to settle there eventually, especially if we don't take the war up to Izmit. Regardless, I think the Trondheim settler should found yellow city; it's about time we got another city sharing those juicy bonus grass tiles, and any resources pulled away from the archer rush could turn out to have been vital when our troops start marching.

            More DM details later. I'll try to have a new queue up tonight. Edit: Scratch that, it's too late. Tomorrow.
            Last edited by Kloreep; May 16, 2003, 00:14.

            Comment


            • #7
              Better plant a city on the Cattle and hook up the Iron. Then, send an army of spearmen to the west.
              Greatest moments in cat:
              __________________
              "Miaooow..!"

              Comment


              • #8
                Some trading could be possible.

                The following civs have all that we have plus Alphabet, Mysticism and Horseriding. Plus contact with the babs, japs and spanish.

                Persia, England, Korea, Celts, Germans, Zulus.

                The following have all that we have plus Alphbet, Mysticism and Horse.

                Ottomans

                The following have Mysticism and Horse but don't have Iron working.

                Ironquios

                Then there's the hidden civs

                Babs, Japan and Spanish


                If we get communications with the new civs we could probably get a nice deal for some tech off the otts and ironquios for contact to them plus gold and maybe a tech off the ironquios for IW and a few gold or maybe alpa if we can get it off the otts.
                Then perhaps some trading with the hiddens civs could be possible
                Are we having fun yet?

                Comment


                • #9
                  Any screenshots?

                  Comment


                  • #10
                    OPD, can we trade contacts without having alphabet and/or writing?
                    If you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php

                    Comment


                    • #11
                      Looks like the islands were placed too close to each other in some spots.

                      Originally posted by Togas
                      Looks like the other civs are trading contacts.

                      Right now we have contact with:

                      (Civs we've seen)
                      Ottomans
                      Zululand
                      Iriquois
                      Celts

                      (Civs we haven't seen that have contact with us)
                      Persia
                      Egypt
                      Germany
                      Korea
                      England

                      (Civs that contact is available for purchase)
                      Babylon
                      Japan
                      Spain

                      --Togas
                      1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                      Templar Science Minister
                      AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                      Comment


                      • #12
                        Originally posted by GodKing
                        OPD, can we trade contacts without having alphabet and/or writing?
                        I don't know.


                        But I think it's important to at least try and stay intouch tech wise
                        Are we having fun yet?

                        Comment


                        • #13
                          In order to trade contacts, at least one of the two parties must have writing AFAIK.

                          Good work guys. I'm impressed with the way that this game turned around.
                          "Close your eyes, for your eyes will only tell the truth,
                          And the truth isn't what you want to see,
                          Close your eyes, and let music set you free..."
                          - Phantom of the Opera

                          Comment


                          • #14
                            I'll confirm that someone needs writing to trade contact.

                            Any news on possible tech purchases? At this point, we can get some good techs pretty cheap.
                            Join a Democracy Game today!
                            | APO: Civ4 - Civ4 Multi-Team - Civ4 Warlords Multi-Team - SMAC | CFC: Civ4 DG2 - Civ4 Multi-Team - Civ3 Multi-Team 2 | Civ3 ISDG - Civ4 ISDG |

                            Comment


                            • #15
                              whats the point of putting the cities so close together? surely in future when they have huge populations there will be a severe land shortage... and if anyone nukes us we're screwed..

                              is that a stupid question?

                              regarding resources i think we should build on the cow for iron because it'll really help us fight the ottos, then maybe we can get up to izmit and the horses.. we may be using archers for now but it pays to be flexible.

                              why can't we recearch our own technology? surely it's better to put like slider at, say 80% and get it for ourselves than to fund our enemies armies?

                              i know this is all irrelevant now becasue the orders have gone through but i just thought i'd have my say.
                              i hate sigs.

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