I have tried a few games in which some civilisations can not build settlers. This gets more civs into the game without slowing my computer down appreciably yet adds to the diplomatic complexity. For me, this adds to my enjoyment of the game. Seems to work well on a map up to standard size. (It does seem to make the game more violent though).
Some of those one city civs last right up to the end of the game (but I give them technology which all the boys have). Of course who ever wipes out a civ pays a diplomatic price.
I might start these minor civs with one settler, or two settlers, perhaps with an extra trait or no traits, or an extra tech.
Just an idea which can be set up with a few minutes work in the editor if anyone wants to try it out.
Some of those one city civs last right up to the end of the game (but I give them technology which all the boys have). Of course who ever wipes out a civ pays a diplomatic price.
I might start these minor civs with one settler, or two settlers, perhaps with an extra trait or no traits, or an extra tech.
Just an idea which can be set up with a few minutes work in the editor if anyone wants to try it out.
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