The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I have played as the Russians, but I feel that their Cossak unit with it's extra defense point isnt that great. Matter of fact, makes me think the whole UU thing is pretty lame as a whole. Glad I am back to playing CivII.
Worst? Jaguar warrior. What a joke! Warriors suck as is - a jag warrior just sucks faster.
That made me laugh out loud in these forums for the first time. Hysterical.
But I disagree. An experienced Jag Warrior in favorable terrain is a real ***** to kill, and an early Jag rush will stomp just about anybody.
I agree with the assertion that the F-15 comes too late and too buggy to be any help to the Americans, but it's lateness is nec. for realize (American civilization is only 200 yrs old)
On the other side of the realism coin, the Iroquois mounted warrior makes no sense at all. Horses did not exist in North America until their introduction by Europeans, and consequently, for the vast majority of the Iroquois League's History. Only the Plains Indians truly made a name for themselves as mounted warriors.
My only hope is that the big Lebowski kills me before the Germans can cut my **** off.
Venger:
What are you talking about? Since the attack CANNOT be modified, but the defense can, having a better offense is a LOT more important than a better defense, so, the Immortal is the best between them and legions, if you go by that logic, hehe.
Also, if you do the Legion vs Immortal, here how it goes, both time with 50% defense :
Immortal A:4
Legion D: 3 (+50%=4, unless it's round up, which I doubt)
So, you effectively have 4 vs 4.
4/(4+4) = 50%
If it's round down, it would be 4/9 = 44%.
Legion A:3
Immortal D: 2 (+50%=3)
So, you effectively have 3 vs 3.
3/(3+3) = 50%
That means that, according to what we know about the combat system, both are the same (50% outcome each time).
If it's round up, ok, a legion defending against an immortal have a slihter higher chance of surviving than the opposite, BUT, usually, you do not defend with Immortals anyway, so it's a moot point.
So, your example doesn't actually works at all, just to point that out, not that I don't like Legion, just that your reasoning is flawed =)
I would have to say that a legion is overall better than an immortal because it's more versitile. Everyone keeps saying how wonderful hoplites are, well legions have the same defense. Immortals are better at mounting an attack, but think if the enemy has good units to counterattck? The immortals will probably die while the legions will have a good chance of surviving. So you can launch an entire major campaign with legions only since they do all. Also, into the medeival ag,e knights (or elephants, samurai, and riders) have as good an attack as immortals but get to retreat, so at this stage, while immortals are still O.K., they are generally outclassed. The legions on the other hand, due to their defense of 3 can till chug along. Of course, both have the problem of not being upgradeable.
I also have to say that I had some good successes with attacking musketeers, so they are not as bad as everyone says.
With the Air superiority bug, F-15 can't kill anything: by far the worst. Once this is fixed then men-of-war will be the worst.
If you don't like reality, change it! me
"Oh no! I am bested!" Drake
"it is dangerous to be right when the government is wrong" Voltaire
"Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw
My vote would probably go to the Immortal, but people seem to be ignoring the Chinese rider. The extra defense and movement point give it quite an advantage.
I wouldn't say that Immortals are the best unit or the chariot for the beginning of the game. The game is well balanced. For example, a legion will (8/10x) beat any bowman or hoplite, but not Immortals. 50/50 on chariot (win with terrain bonus). Immortal are very good in the offensive against units on terrain, but not against units fortified in cities. But when war elephants and samurais are in town, the Immortals just can't win.
Anyways, my point is that I wouldn't count on theirs stats has final conclusion for overall victory; must take terrain advantages and if fortifed into consideration. I found that even with advantages, some special units are stronger against another special units; regardless of stats, but not terrain bonues or fortified.
I wouldn't say that Immortals are the best unit or the chariot for the beginning of the game. The game is well balanced. For example, a legion will (8/10x) beat any bowman or hoplite, but not Immortals. 50/50 on chariot (win with terrain bonus). Immortal are very good in the offensive against units on terrain, but not against units fortified in cities. But when war elephants and samurais are in town, the Immortals just can't win.
Anyways, my point is that I wouldn't count on theirs stats has final conclusion for overall victory; must take terrain advantages and if fortifed into consideration. I found that even with advantages, some special units are stronger against another special units; regardless of stats, but not terrain bonues or fortified.
Originally posted by Karhgath
Venger:
What are you talking about? Since the attack CANNOT be modified, but the defense can, having a better offense is a LOT more important than a better defense, so, the Immortal is the best between them and legions, if you go by that logic, hehe.
Also, if you do the Legion vs Immortal, here how it goes, both time with 50% defense :
Immortal A:4
Legion D: 3 (+50%=4, unless it's round up, which I doubt)
So, you effectively have 4 vs 4.
4/(4+4) = 50%
If it's round down, it would be 4/9 = 44%.
Legion A:3
Immortal D: 2 (+50%=3)
So, you effectively have 3 vs 3.
3/(3+3) = 50%
That means that, according to what we know about the combat system, both are the same (50% outcome each time).
If it's round up, ok, a legion defending against an immortal have a slihter higher chance of surviving than the opposite, BUT, usually, you do not defend with Immortals anyway, so it's a moot point.
So, your example doesn't actually works at all, just to point that out, not that I don't like Legion, just that your reasoning is flawed =)
My reasoning is 100% on the money, and your example showed it. A legion attacking an immortal has a better shot than an immortal attacking a legion. The reason for this is exactly as I stated - because only the defense is modifiable, any advantage of one unit over the other in defense is exacerbated.
Like I was saying, there's a 50/50 chance between them. Depends who's attacking from what terrain. Mountains give 100% defense increase. All it matters is that modifier, plus the defense increase by being fortified. So your reasoning is just the same with every unit. Like I said before, only the bonuses matter at the end. BTW, there is special units weaker than others and vice versa (e.g legion or swordsman vs. any archer unit). Taking this to perspective, that's another bonus. So lets review.
1. Terrain bonus
2. regular stats
3. Fortification
4. special bonus units against other units,, excluding the above bonuses. (read e.g)
And I swore, that modifier you gave doesn't explain it completely. There is a special bonus for units against other units, which I believe increase both (i.e str/def).
The way to be successful in Civ is to get an advantage early on. By conquering passive barbarians you can get a huge tech advantage, which is good in it of self, and great for diplomacy. This is why it's great to play as an expantionist, so you can use those cheap scouts to find great city spots, passive barbarians, and hostile ones. When you find the hostile ones and die, you can follow up with an archer for some money and training.
Now here's how I relate this fact (expansionist is good) to UU's. The Jagaur Warrior is a scout that can take out barbarians as they go! They could also conquer any undefended enemy civ's cities, although I've never seen this happen in Civ 3. You can achieve an even greater early advantage by triggering a golden age. I got one when I only had three cities. It may seem wasted, but the extra archers I made allowed me to conquer the Germans, which were already huge and would have been a thorn through the whole game. Lastly, they retreat in losing battles, so you can save your army from death. I like to use them like gurilla warrors. You attack, start to lose, and flee off to the moutains. They enemy folows, and attack your fortified, healed, terrain advantageous unit, and die.
And while I'm at it, the Aztecs are also great because of their religious and militaristic traits. You get more promotions while fighting with your semi-expantionist Jauguar Warriors, and then you can build temples easily to cause your culture to blossom. The Aztecs are basically a three bonus civ, with their UU making them expansionist, their religousness complementing the rapid city expansion, and the military as an added bonus.
I fear my message might not be clear enough, so here they are, plus a couple extras.
Jauguar Warriors are the best because:
1. They make the Aztecs expantionist, which complement their other traits.
2. They allow you to get an advantage early on, though their scoutness and ability to cause a golden age.
3. Even though they often lose becuase they have 1 attack and 1 defense, they retreat which allows you to overcome superior forces with cheap units.
4. They increase your range of ability to wage war, which is vital early on with tiny civs and no units faster that 1 square per turn.
5. It doesn't really matter that they aren't upgradable, because they are just faster warriors :-)
The immortal, legion and hoplite are all favourites of mine. The immortal is great, as you can steamroller over any ancient unit except for the legion and the hoplite. That 4 attack is very, very nice, but its quite important to send a couple of spearmen with them, just to soak up the hits from swordsmen. The Legion is a very nice, very balanced unit. I think I prefer the immortal though, just because I tend to make sure that I hit from the mountain. The Legion is definitely a very impressive unit though. The Greek hoplite is truely a great unit though. It is a very cheap, very effective defender and it can be upgraded to musketmen later on. I have to say that the hoplite/swordsmen technique is probably better than the Legion. Now if only I could get hoplites with immortals.
Never underestimate the healing powers of custard.
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