Originally posted by Locutus
Ribannah,
As you probably figured out yourself, I mentioned the Sioux as an option because they were in Civ2. I mentioned Native Americans as an option because this was suggested by others and because they were in CtP. Personally I wouldn't want to change the Iroquois but it's not my call to make...
Ribannah,
As you probably figured out yourself, I mentioned the Sioux as an option because they were in Civ2. I mentioned Native Americans as an option because this was suggested by others and because they were in CtP. Personally I wouldn't want to change the Iroquois but it's not my call to make...
[1] The Kingdoms (Maya, Aztec, Inca)
[2] The Pueblo tribes (Hopi, Zuni)
[3] The Plains tribes (Sioux and many more)
[4] The Woodland (River Valley) tribes (Iroquois, Algonquin)
Note that most plains tribes came into being because they were driven out of the woodlands by rivals (mainly Iroquois) after European contact.
Of these, [1] were the most advanced, while [4] had the most impact on the rest of the world. So with two slots, I would always pick one from [1] and [4]
each, where the Maya and Iroquois are the dominant choices IMHO.
With more slots, I would certainly consider the Sioux a candidate.
From what I've seen now I highly doubt the Iroquois will be 'pure'. I think I saw some non-Iroquois city names in screenshots and IIRC the UU is a horseman (and thus not Iroquois). I assume you advocate changing these properties if they are not purely Iroquois? I know I do anyway...
As for the Africans: don't be too sure. We don't know yet how many civs can be added without causing bugs. Until Gramphos et al had more time to test, we should assume this number lies anywhere between 0 and 65536 (although I don't plan on using every slot if the number is actually that high ). Perhaps it turns out that only 8 civs can be added, that would leave all other Africans out...
I would not mind keeping the Zulus then, if only for reasons of 'flavour'.
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