Announcement

Collapse
No announcement yet.

Should a 'Seafaring' CSA be added in an expansion pack?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Originally posted by lockstep

    (I suggest to change either the Aztecs or the Japanese from Militaristic/Religious to something else, so that no combination is used twice.)
    I think Japanese should be Militaristic and Agricultural - they did wonders with their islands as far as agriculture is concerned.

    Also I think Chinese should be Agricultural and Industrious (rather than Militaristic perhaps). In particular if Mongols make it to the expansion pack, they should take the "Chinese" special unit (which is, for all the purposes, the Mongol rider) and Chinese should have some sort of crossbowmen.

    Another Agricultural Civ I can envisage (if it makes it to the EX pack that is) is Poland. Throughout the whole middle ages and most of the industrial era it has served as the "granary of Europe". Even today big part of the Polish populace consists of farmers.

    Edit: oops. Sorry I just realised this thread is about "Seafaring" not "Agricultural" CSA. I will post it there
    The problem with leadership is inevitably: Who will play God?
    - Frank Herbert

    Comment


    • #17
      Originally posted by Martinus
      Edit: oops. Sorry I just realised this thread is about "Seafaring" not "Agricultural" CSA. I will post it there
      And I will answer there.
      "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

      Comment


      • #18
        Re: Should a 'Seafaring' CSA be added in an expansion pack?

        Originally posted by lockstep
        Regarding the civilizations that are already included in Civ3, I think that the English could be termed a commercial and seafaring civ rather than commercial/expansionist as they are considered now by Firaxis.
        I just realized that the English are the only civ with a naval special unit. They should definitely be 'seafaring' (maritime).
        "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

        Comment


        • #19
          Id say no and just add the vikings with a longboat UU that is like a 1/1/4 and only sinks when in ocean (like 30% of the time) and can carry 1 unit. Have it available early as well (mapmaking probally).

          If it was deemed to big of advantage to let them spread like that, then restrict it to no-settlers, but allow 2 combat units perhaps.

          Comment

          Working...
          X