In the last weeks, a lot of suggestions for additional civ-specific abilities (CSA´s) were made (see http://apolyton.net/forums/showthrea...threadid=25616). IMO, the most promising CSA would be 'agricultural'. I hope that Civ3´s powerful editor will allow to add this ability, but decided nevertheless to post a poll if it should be included in an expansion pack. I suggest the following:
'Agricultural': Free tech - pottery; Effect 1 - irrigated plains yield more food; Effect 2 - enlarged city size without aqueducts/hospitals
My original suggestion for effect 1 was 'extra food in city center', but this was criticized as a possible encouragement for ICS and therefore scrapped. For the same reason, the 'extra-bonus' for irrigated plains should not apply to grassland or grassland with shields. I´d be interested in further suggestions how to encourage the growth of big cities for an 'agricultural' civ without bringing back ICS (e.g., 'let´s change the size of the food box from 40 to 32').
Effect 2 was already present in SMAC, where the peacekeeper faction could grow their bases to size 9 (instead 7) without hab complexes and to size 16 (instead 14) without hab domes.
Regarding the civilizations that are already included in Civ3, I think that the Chinese could be termed an agricultural and industrious civ rather than militaristic/industrious as they are considered now by Firaxis. Anyhow, the addition of an 'agricultural' CSA would not require the change of some of the present civ´s abilities, but could be applied for additional expansion pack civs (and many people, including myself, are longing for them
).
'Agricultural': Free tech - pottery; Effect 1 - irrigated plains yield more food; Effect 2 - enlarged city size without aqueducts/hospitals
My original suggestion for effect 1 was 'extra food in city center', but this was criticized as a possible encouragement for ICS and therefore scrapped. For the same reason, the 'extra-bonus' for irrigated plains should not apply to grassland or grassland with shields. I´d be interested in further suggestions how to encourage the growth of big cities for an 'agricultural' civ without bringing back ICS (e.g., 'let´s change the size of the food box from 40 to 32').
Effect 2 was already present in SMAC, where the peacekeeper faction could grow their bases to size 9 (instead 7) without hab complexes and to size 16 (instead 14) without hab domes.
Regarding the civilizations that are already included in Civ3, I think that the Chinese could be termed an agricultural and industrious civ rather than militaristic/industrious as they are considered now by Firaxis. Anyhow, the addition of an 'agricultural' CSA would not require the change of some of the present civ´s abilities, but could be applied for additional expansion pack civs (and many people, including myself, are longing for them
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