With all the voting going on, I thought it would be important to move on to predicting the civs that would actually be included in an XP, which is less about a personal preference than about reading the mindset over at Firaxis.
Let's really try to deduce the ones with merit in a way where Firaxis is inherently right in it's eventual conclusions, and where we're the ones who need to figure stuff out. After all, they do think about this game 60+ hours a week with an eye on making it better, and any of you that claims you do the same might want to get some fresh air.
So, with that in mind, they're listed in order of importance: these six are the ones I'd bet on. Six civs, even though it's less than half as many as are included in the release, still represent a large investment in art assets and balancing, and are about as many good candidates as I could justify to myself as really inevitable, so there you go.
Most of this is done with balancing and filling in the real world map in mind.
1. Mongolians
Perhaps the most glaring omission is the Mongol civ. They're great, they're hugely destructive, and they fill that space in northern and northeastern Asia that would allow China, Russia, India or Japan to get a little too ridiculously large. (UU: The Mounted Bowman, a modified knight. 5.3.3. From the knight's 4.3.2.)
2. The Inca
Fills in South America, which happens to be a large continent with no civ in it right now. Also, nice name recognition and good and distinct from Aztecs and Iroquois. (UU: I have no idea.)
3. The Polynesians
Fills in Australia, New Zealand, New Guinea and any pacific islands they stick in the map, and provides a nice pressure against China and Japan. Australia in the release version is gonna be a big unpopulated hole on the map, and I don't like that so much. (UU: I like the voyager canoe, a modified trireme with increased stability and movement, but it's going to be awfully limiting sometimes on random maps)
4. The Vikings (Scandanavians)
Again, as with the Mongols, what's not to like? They fill in Scandanavia, provide good pressure on Russia and on any civ in central europe, and are famous. Who else will keep the filthy English and Iroquois from colonizing Greenland? (UU: Longboat: fast trireme with bombard capacity. Might be limiting on random maps)
5. The Spanish
Well, this is one of those inevitable ones, and it makes Europe about as crowded as Europe can get. The spanish are big, were once world dominating and certainly deserve to be in. (UU: Conquistador? A modified version of the first gunpowder unit, with higher movement and attack? Who knows?)
6. The Maya
When I came to the sixth one I couldn't figure it out. There seem to be 4 areas in need of a civ on the world map: Northwest US/Canada, Central America/northern South America, West Africa, and your Mom. We all know your mom will be taken care of, so I'm going to guess that since the Maya have the best name recognition of any civ off the top of my head from one of those areas, it'll be the Maya. Nothing comes to mind in Northwest US/Canada, and to put carthage in the game is to put yet another Mediterranean civ in the game, and is going to squeeze egypt to a small nub.
So there you go. 6 predictions, all of them 100 percent correct. Anyone else want to post their predictions. Not the ones you "want" to see or the ones that "must be in the game", but the ones that will be in the game because they make sense and provide better balance. I'd personally prefer a good Seattle area native american civ, but I just can't come up with a good enough one to think they'd pick it over the maya.
Let's really try to deduce the ones with merit in a way where Firaxis is inherently right in it's eventual conclusions, and where we're the ones who need to figure stuff out. After all, they do think about this game 60+ hours a week with an eye on making it better, and any of you that claims you do the same might want to get some fresh air.
So, with that in mind, they're listed in order of importance: these six are the ones I'd bet on. Six civs, even though it's less than half as many as are included in the release, still represent a large investment in art assets and balancing, and are about as many good candidates as I could justify to myself as really inevitable, so there you go.
Most of this is done with balancing and filling in the real world map in mind.
1. Mongolians
Perhaps the most glaring omission is the Mongol civ. They're great, they're hugely destructive, and they fill that space in northern and northeastern Asia that would allow China, Russia, India or Japan to get a little too ridiculously large. (UU: The Mounted Bowman, a modified knight. 5.3.3. From the knight's 4.3.2.)
2. The Inca
Fills in South America, which happens to be a large continent with no civ in it right now. Also, nice name recognition and good and distinct from Aztecs and Iroquois. (UU: I have no idea.)
3. The Polynesians
Fills in Australia, New Zealand, New Guinea and any pacific islands they stick in the map, and provides a nice pressure against China and Japan. Australia in the release version is gonna be a big unpopulated hole on the map, and I don't like that so much. (UU: I like the voyager canoe, a modified trireme with increased stability and movement, but it's going to be awfully limiting sometimes on random maps)
4. The Vikings (Scandanavians)
Again, as with the Mongols, what's not to like? They fill in Scandanavia, provide good pressure on Russia and on any civ in central europe, and are famous. Who else will keep the filthy English and Iroquois from colonizing Greenland? (UU: Longboat: fast trireme with bombard capacity. Might be limiting on random maps)
5. The Spanish
Well, this is one of those inevitable ones, and it makes Europe about as crowded as Europe can get. The spanish are big, were once world dominating and certainly deserve to be in. (UU: Conquistador? A modified version of the first gunpowder unit, with higher movement and attack? Who knows?)
6. The Maya
When I came to the sixth one I couldn't figure it out. There seem to be 4 areas in need of a civ on the world map: Northwest US/Canada, Central America/northern South America, West Africa, and your Mom. We all know your mom will be taken care of, so I'm going to guess that since the Maya have the best name recognition of any civ off the top of my head from one of those areas, it'll be the Maya. Nothing comes to mind in Northwest US/Canada, and to put carthage in the game is to put yet another Mediterranean civ in the game, and is going to squeeze egypt to a small nub.
So there you go. 6 predictions, all of them 100 percent correct. Anyone else want to post their predictions. Not the ones you "want" to see or the ones that "must be in the game", but the ones that will be in the game because they make sense and provide better balance. I'd personally prefer a good Seattle area native american civ, but I just can't come up with a good enough one to think they'd pick it over the maya.
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