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Prediction of Civ Unique Units.

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  • #16
    aztec unit .
    A young Mexican lad told me two year ago that the Aztec warrior would drink cactus juice before going into battle.
    This one Cactus produces a drug like juice and you will not feel pain.
    So when the braves were high, they then would go into battle and unless you kill one, he would keep fighting with little or no pain. That in it self made them very tough to defeat.
    As this young man told us, each cactus produce a difference type of liquid. His Father had taught him about each and every cactus.
    You can only eat some, not all.

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    • #17
      they dumped the MiG? I thought it was in for sure.

      Seemed a little odd first time I heard it, considering the yanks have the F-15, but as others pointed out, it does make sense, especially if the MiG is a cheaper (and slightly less effective) version of the F-15.

      Not to mention that post WWII USSR was a Golden Age of sorts for the Soviets (Russians), with their huge empire and global influence.

      The cossack is very cool as well, and quite famous.

      But it's a bummer to see something that was completed, had a lot of work put into it, get dumped from the game. I imagine we'll see it pop up in an expansion sometime down the road tho.

      As for the Aztec unit, I prefered the earlier Eagle Warrior they had in the screenshots over the spirit priest guy who just stepped out of a Rio parade.

      The French special unit is the musketeer, which has been in several screenshots, one with the unit selected and the attributes readable: 3.4.1

      Which seems a little weak considering the Chinese special unit (lower tech) is 4.4.3.

      The average pikeman is gonna be what, 1.3.1 at least? So the normal arquebus/musket dude default unit has to be . . . 3.3.1? or 2.4.1? Hard to figure how it is going to be less than the musketeer strength wise compared to the other units.

      Perhaps the musketeer will be really cheap. If firepower is still in it makes more sense but I haven't heard anything about it still being in . . .

      There is a archer soldier in what I believe is Persian attire in an early screenshot, but that doesn't mean much. They've changed their minds before. Indians will probably get the elephants.

      And as for the Japanese, I agree the Zero might be a more appropriate choice (matches with the German panzer, too), but the Samurai is just so famous I think that tipped the scales. Ditto with the Cossack and MiG, perhaps?

      Maybe the game will even ship with some Scenarios with different units in them. That'd be cool. They could use the biplane that doesnt seem to have made it in.

      Phutnote

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      • #18
        Originally posted by joseph1944

        A young Mexican lad told me two year ago that the Aztec warrior would drink cactus juice before going into battle.
        This one Cactus produces a drug like juice and you will not feel pain.
        So when the braves were high, they then would go into battle and unless you kill one, he would keep fighting with little or no pain. That in it self made them very tough to defeat.
        As this young man told us, each cactus produce a difference type of liquid. His Father had taught him about each and every cactus.
        You can only eat some, not all.
        Tequilla is made from cactus juice.. dates back to the aztecs. so they go into battle drunk. just like a crazzy scotsman .

        And a huge precentage of warriors didnt die in battle. The majority of soldiers were wounded and taken prisoner to be scarificed later. Another reason why spanish had an advantage, they were going for the straight kill and the Aztecs were going for the capture so they could be sacrificed.

        And I would rather see Jaguar Knights as Aztec UU. Having nice Jaguar skins and the Aztec sword with pieces of obsideon. Medicen man??? er?
        i am the great one:)
        and leader of the cow cult

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        • #19
          Indians:
          Can the elephant resource be both luxury and strategic? Maybe it can, but if it can't the special unit isn't elephants. I think there is lots of other choices for an indian special unit. Just don't remember their names.


          French:
          The musketman (if he's something like 3.4.1) seems weak compared with other units. But if fireaxis is aiming for realistic on this one, it's OK. The first muskets didn't shoot longer og damage more than bow and arrow. The great thing about guns is that it require much less training to fire one than a bow. I hope this means the musketeer and the musketman will be real cheap.

          The musketeers of Louis XIV was considered invincible in Europe, the only reason there were defeated where due to Marlboro's tactical and strategic skills. The musketeers were used for offensive campaigns by Louis and I hope this means they will get an extra point in attack, though I doubt it.


          Zulu/Iroqouis/Aztec:
          These units must be based on ancient units. Not knights, pikemen or swordsmen. Please Fireaxis!!

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          • #20
            Originally posted by Phutnote
            The French special unit is the musketeer, which has been in several screenshots, one with the unit selected and the attributes readable: 3.4.1
            Hmm, that must be the "normal" Musketeer unit, just as there are normal Knights that are weaker than the Chinese Riders.

            So perhaps the French unique unit is called "Royal Musketeers", or "The three musketeers" or something like that, and they'll have higher attributes. Something around 4.5.1, or 4.4.2, I guess...
            "An intellectual is a man who doesn't know how to park a bike"
            - Spiro T. Agnew

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            • #21
              I sure would like to see a Grenadier style special French unit which, if I'm not mistaken(and I could be, since French mil. history is not my "forte") it was quite important in Napoleonic wars.Eventually when defeated in Waterloo British troops took over their hat style(that tall fury thing).

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              • #22
                If the original Musketeer unit is 4-3-1, then the Royal Musketeer should be 4-4-2 or 5-3-1? Also, aren't there more attributes now for each unit in the txt file, even though Firaxis still talks about those three? Is that those extra attributes are not important for resolving combat?

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                • #23
                  Originally posted by Steve Clark
                  Also, aren't there more attributes now for each unit in the txt file, even though Firaxis still talks about those three? Is that those extra attributes are not important for resolving combat?
                  I guess Firaxis got rid of fireponts altogether and assigned hitpoints to levels of morale.
                  "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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