OK,
let's look at this from the Civ3 engine point of view.
Each nation gets two abilities of six possible.
(Here is the link to official Civ3 site to confirm this)
This means that there can be 15 different combinations. (Since it doesn't matter if a nation has Militaristic-Commersial or Commersial-Militaristic)
I loocked at how Firaxis has made theire choises for different nations and if we look at the civilization abilities table from the possible abilities list we get
Now, only one combination is not used already, namely militaristic & Scientific. So which nation/people could be descibed with these abilities good? (Ok, maybe it is a too good combination)
Any ideas?
let's look at this from the Civ3 engine point of view.
Each nation gets two abilities of six possible.
(Here is the link to official Civ3 site to confirm this)
This means that there can be 15 different combinations. (Since it doesn't matter if a nation has Militaristic-Commersial or Commersial-Militaristic)
I loocked at how Firaxis has made theire choises for different nations and if we look at the civilization abilities table from the possible abilities list we get
Skill 1 | Skill 2 | Country |
---|---|---|
Militaristic | Commercial | Persians |
Expansionist | Zulus | |
Scientific | ||
Religious | Aztecs, Japanese | |
Industrious | Romans | |
Commercial | Expansionist | English, Germans |
Scientific | Greeks | |
Religious | Indians | |
Industrious | French | |
Expansionist | Scientific | Russians |
Religious | Iroquois | |
Industrious | Americans | |
Scientific | Religious | Babylonians |
Industrious | Chinese | |
Religious | Industrious | Egyptians |
Now, only one combination is not used already, namely militaristic & Scientific. So which nation/people could be descibed with these abilities good? (Ok, maybe it is a too good combination)
Any ideas?
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