Admiral,
I don't see any reason for adding huge complexity to the game for little gain. If you want real realism, no civ should start out with any unique traits. These should be formed as the game progresses. Suppose in one game you conduct a lot of battles, then you become militaristic.
That, however, will make all 16 civs into one, other than cosmetic differences they are all the same.
The unique abilities are supposed to differentiate civs from each other, by choosing prominent traits of these tribes/nations.
The civ-specific abilities are fine as they are, there are more important things to fix than what I reckon is "colour" (you can turn them off, afterall, IIRC).
I don't see any reason for adding huge complexity to the game for little gain. If you want real realism, no civ should start out with any unique traits. These should be formed as the game progresses. Suppose in one game you conduct a lot of battles, then you become militaristic.
That, however, will make all 16 civs into one, other than cosmetic differences they are all the same.
The unique abilities are supposed to differentiate civs from each other, by choosing prominent traits of these tribes/nations.
The civ-specific abilities are fine as they are, there are more important things to fix than what I reckon is "colour" (you can turn them off, afterall, IIRC).
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