Announcement

Collapse
No announcement yet.

AU302: One City - Strategy, Spoilers and Comments

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #76
    1310AD: India: Medicine for 868 Gold
    Steal Industrialization from Celts "Safely" for 2060 Gold


    I got a big scare here, as the AI appeared to (collectively) still have enough Gold to out-research me: one turn, I was up a tech, the next, through a trading frenzy, the AIs overtake me with Medicine, Industrialization, Communism and Espionage. No civ had any gpt left to buy my techs! If I could not be the tech broker, the game was all but lost...Anyway, I used like 10% of my huge Gold reserves to keep up, but this was not the way I wanted to earn my techs!

    1320AD: Factory
    1330AD: Coal Plant
    1340AD: Celts: 61 Gold per turn for Iron
    1360AD: Scientific Method
    England: 149 Gold per turn and 6 Gold for Scientific Method
    Korea: 68 Gold per turn and 17 Gold for Scientific Method
    Rome: 56 Gold per turn and 3 Gold for Scientific Method
    Celts: 50 Gold for Scientific Method

    A dirty trick (to sell a tech that allows a Wonder for full price, the turn before you complete said Wonder), but this is OCC after all. This put me back into the tech broker saddle.

    1365AD: Theory of Evolution
    Atomic Theory
    Electronics

    1375AD: Rome: The Corporation and Sanitation for Atomic Theory
    Korea: Communism, 57 Gold per turn and 93 Gold for Atomic Theory
    England: 51 Gold per turn and 203 Gold for Atomic Theory
    1380AD: Hydro Plant
    1385AD: Rome declares war on English
    1390AD: Hospital
    1395AD: Celts: Spices for 23 Gold
    Korea: Furs for 45 Gold

    I'll stop mentioning these kinds of trades now, but they kept happening until the end of the game.

    1400AD: Stock Exchange
    1410AD: Police Station
    1445AD: Universal Suffrage
    1450AD: Sipahi

    Having built most everythign of importance in the Industrial age, there was nothing left to do but research and broker techs. I figured this was a good time to ensure I would not be run over by an overly-aggressive civ sometime down the line. I was also planning for the eventual trigger for my GA (hence the Sipahi).

    1460AD: Radio
    Riflemen
    1465AD: Civil Defense
    1470AD: Coastal Fortress
    1485AD: Korea: Espionage, 207 Gold per turn and 209 Gold for Electronics
    Celts: Horses, 77 Gold per turn and 183 Gold for Electronics
    England: 50 Gold per turn and 99 Gold for Electronics
    Rome: 15 Gold per turn and 17 Gold for Electronics
    1490AD: Celts and Rome declare war on England
    1495AD: Intelligence Agency
    Agent planted in Seoul for 118 Gold
    Agent planted in London for 128 Gold

    Ended up being rather useful.

    1500AD: Revolution!
    1515AD: Government: Democracy
    Steal Refining from English "Safely" for 2014 Gold - FAILED!
    Agent planted in London for 128 Gold
    1520AD: Steal Refining from Koreans "Safely" for 2376 Gold


    The Koreans wanted way more than this amount for Refining in a trade, so I just stole it from then. My Rep. and Korea's Attitude were so good that there was no real risk.

    1530AD: Steel
    1540AD: Worker
    1545AD: Worker
    1550AD: Infantry
    1560AD: India: 8 Gold for Atomic Theory

    A bargain, eh Ghandi?

    1565AD: Korea declares war on England
    1570AD: Infantry
    1575AD: Korea: 85 Gold per turn for Steel
    Korea: 121 Gold per turn for Radio
    Celts: 125 Gold per turn for Radio
    Rome: 73 Gold per turn for Radio
    England: 68 Gold per turn for Steel
    India: 4 Gold for Iron

    1585AD: Artillery
    1590AD: Artillery
    1595AD: Combustion
    Korea: Oil for 129 Gold
    1600AD: Destroyer
    India: 9 Gold per turn and 77 Gold for Combustion
    1605AD: Destroyer
    1650AD: Mass Production (Motorized Transportation in 10 turns!)

    That parenthetical comment was acutally in my notes. I was pretty happy to research techs in 10 turns at the end of the Industrial age with only one city, giving that the maximum research speed is 4 turns.

    1665AD: Battleship
    1670AD: Transport

    Here's a screenshot of a few turns before I reached the Modern age (notice the absurd Treasury):
    Attached Files
    Last edited by Dominae; April 16, 2003, 00:07.
    And her eyes have all the seeming of a demon's that is dreaming...

    Comment


    • #77
      1675AD: Korea: 52 Gold per turn and 4 Gold for Combustion
      England: 68 Gold per turn and 6 Gold for Combustion
      Rome: 201 Gold per turn and 13 Gold for Mass Production
      Celts: 65 Gold per turn and 2 Gold for Mass Production
      Korea: 53 Gold per turn for Mass Production
      1685AD: India: 2 Gold for Electronics
      1700AD: Motorized Transportation
      1705AD: Tank
      Celts declare war on Romans
      1710AD: Tank
      Rome: Rubber and Gems for 13 Gold per turn
      1715AD: Tank
      1720AD: Tank
      1725AD: Tank
      India: 5 Gold for Radio
      1735AD: Agent planted in Rome for 120 Gold
      Steal Flight from Romans "Safely" for 2600 Gold
      Rocketry


      I entered the Modern age with a one tech lead. The AIs got caught up researching Amphibious Warfare and Advanced Flight, which made me think about the AU mod.

      If you're paying careful attention, you'll notice that tech progress is very slow. In fact, I was the only one doing any real research! I had every civ's surplus going into my coffers with tech deals for quite some time. This and the constant wars (forcing the AIs into Monarchy or Communism) meant their research rate was way down. I really had no use for all the Gold I was earning. I was just ensuring that I would never be blown away in research.


      1740AD: Infantry

      I'll stop mentioning military units now, but suffice to say I had a nice force defending my empire by the end of the game.

      1760AD: Korea: 123 Gold per turn and 16 Gold for Flight
      Celts: 37 Gold per turn and 10 Gold for Flight
      1770AD: Korea: Oil and 95 Gold per turn for Iron

      Probably the most surprising and sweetest trade of the entire game.

      1772AD: Agent planted in Entremont "Safely" for 105 Gold
      1782AD: Declare war on England
      Military Alliance with Korea versus England


      I wanted to get Korea in on some fighting, since they started playing the builder game a bit too heavily for my taste.

      1790AD: Rome declares war on England
      1802AD: Space Flight
      Korea: Aluminum for 21 Gold per turn
      Rome: Amphibious Warfare, 112 Gold per turn and 283 Gold for Rocketry
      Celts: 39 Gold per turn and 87 Gold for Rocketry


      Another trading frenzy, the big one being for Aluminum from the Koreans. Without Aluminum, the game would have been lost, which indicates how important it is to be nice in OCC, since you'll never secure all the Strategic Resources yourself.

      Here's a screen from the turn after I reached the Modern age. Notice the Battleship and Destroyers, which are escorting a Transport containing, most importantly, a Sipahi. I still had not triggered my GA!
      Attached Files
      And her eyes have all the seeming of a demon's that is dreaming...

      Comment


      • #78
        1808AD: Apollo Program

        The space "race" begins! My tech strategy, now that I was in the Modern age, was to let all the AI civs have all their gpt back, since they could research some of the critical techs for me, meaning I could get the SS parts built more quickly. This shift from research to production when in the Modern age is important, since if you do not build the SS parts quickly enough (almost back-to-back), the AI might get ideas and start building them itself.

        1818AD: SS Engine
        1822AD: Steal Fission from Korea "Safely" for 2874 Gold
        Korea: Uranium for 10 Gold per turn

        1824AD: SS Cockpit
        1828AD: SS Docking Bay

        1840AD: SAM Missile Battery
        1846AD: England: NOTHING for World map and 100 Gold

        I could not afford to be a target, not when I was this close to victory. In any case, what's 100 Gold out of a 40k Gold treasury?!?

        1848AD: Ecology
        1852AD: Mass Transit System
        1856AD: Korea: Computers for Ecology and 1295 Gold
        1870AD: SETI
        1872AD: Research Lab
        1882AD: Steal Nuclear Power from Korea "Safely" for 2874 Gold

        Korea wanted ~17000 Gold straight up for Nuclear Power. The cost of espionage was too low to pass up, if only to make for an interesting story.

        1886AD: Rome: 141 Gold per turn and 140 Gold for Ecology
        Celts: 3 Gold per turn 1439 Gold for Ecology
        England: 6 Gold per turn and 202 Gold for Ecology
        1890AD: Synthetic Fibers
        1892AD: SS Exterior Casing
        1894AD: Golden Age begun!


        I defeated a 1HP Indian Infantry with my lone Sipahi. How heroic. My GA was largely wasted here, since I could build the SS parts in under 3 turns.

        1896AD: SS Stasis Chamber
        1898AD: SS Storage/Supply

        1920AD: Superconductor
        1922AD: SS Life Support System
        1924AD: SS Fuel Cells

        1926AD: Korea: Satellites for Superconductor and 540 Gold
        Rome: 93 Gold per turn for Nuclear Power
        1930AD: SS Thrusters
        1936AD: Golden Age ended...
        1942AD: England adds SS Docking Bay

        I was not too scared at this point, since I was up 7 SS parts, plus some necessary techs.

        1946AD: Korea adds SS Cockpit
        1948AD: Korea adds SS Storage/Supply
        1951AD: The Laser
        England adds SS Engine
        1952AD: SS Plantary Party Lounge

        Victory!


        Here's a screenshot of my city the turn after I triggered my GA (notice the Beakers!):
        Attached Files
        And her eyes have all the seeming of a demon's that is dreaming...

        Comment


        • #79
          If you're still with me at this point, I hope you've enjoyed this report (if not, why did you read it to the end!?). My goal here was not to show off (seriously), but to remove the mystical aura surrounding OCC, and demonstrate that it's easier than it sounds. If I were to offer one piece of advice, it would be to make sure you become a tech broker, by checking your Foreign Advisor screen almost every turn from the mid-Medieval age to the late-Industrial.

          I also hope you're enjoying your own games. If not (if you still think OCC sucks), fret not, we should have a "normal" scenario up and running in a couple of weeks.


          Dominae
          And her eyes have all the seeming of a demon's that is dreaming...

          Comment


          • #80
            Originally posted by Dominae
            Here we go:

            4000BC: Move Settler East, Worker Irrigates
            3950BC: Istanbul founded
            Cheater!

            Nice overview Dominae, I thuroughly enjoyed reading it and yes, I read it all.

            You really got a chance to find the other continent early, which I'm sure helps wonders in the AI strength manipulating. And I can really see, well not really since I couldn't take a close look at your map and relative strengths, how you could help India keep enough power to stay even with Korea. [edit: after looking at the maps, it looks like Inda never became strong enough to withstand Korean attacks, despite your efforts to keep them in the game] And I know just how important that iron can be, except for India when it comes to chivalry.

            Originally posted by Konquest02
            I looked at the replays from my two games and I think that in the first one, the English got a settler early so they were really meant to domine this continent.
            The RNG at work...though after seeing Dominae's complete rundown, an earlier intervention might have been able to quel England's ultimate power, but who can tell?

            If only the AI knew how to tech broker and create alliances just to keep the others as they want them. Actually, if only the AI was much better at handling money...
            badams

            Comment


            • #81
              Continuation of my game

              review: I'm at 1255ad; heading for democracy. I want to get engineering as my last GL tech before I get education.

              1275: I get engineering this turn. 7 turns until I finish Printing press and start education.
              1330: Major deal with Korea: Edu+Inv+WM for PrPress+WM+1370g. Researching astronomy for Copernicus'.
              1380: University complete
              1390: Celts destoyed; we had never made contact Next time, I'm definatly going to make sure my city is coastal!
              1400: England gets Copernicus. This is what happens when contact is not there
              1420: Astronomy; researching banking (Korea has it, but they won't trade )
              1465: Traded for banking; decided to turn off research because I'm not getting anything earlier than anyone else.
              1475: Contact with England et. al.
              1590: Shakespeare's Theatre built
              1630: England and Korea are at least 4 techs in front of me; my only hope is to get a cultural victory ASAP. Also, I still can't trade any luxuries... I'm really kicking myself for my city placement
              1680: Romans destroyed. England = killer AI
              1754: Not much happening... I have been buying techs from the Indians to get into the industrial age. Leaving off here... cultural victory in 130 turns, if I make it that far
              Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
              King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
              ---------
              May God Bless.

              Comment


              • #82
                I moved my settler east as well, Dom. We'll see how it turns out. Monarch, Babs, 1.21f.

                Comment


                • #83
                  Dom, most impressive. I am but the humble Grasshopper.
                  Better living through tyranny

                  Comment


                  • #84
                    Originally posted by badams52
                    You really got a chance to find the other continent early, which I'm sure helps wonders in the AI strength manipulating.
                    Playing a few OCC games where I did not know the map, I learned very quickly that overally success depends criticaly on getting contacts with all other civs as soon as possible. Thus I consider the Great Lighthouse to be a key Wonder in OCC, assuming the map is not a Pangea. You're right that I did manage to contact the other continent earlier than most, giving me a noticeable advantage, but you'll just have to trust me when I say that I would probably have pushed for contact even more were I not sure where the other 3 civs (apart from India, Korea) were located. By the way, I tried to design the map in such a way that both the Great Lighthouse and suicide Galley strats are viable ways of getting contacts, with suicide Galleys being slightly more efficient.

                    BRC: nice to see you around again (...did you ever leave? )!

                    Panzer32, hang in there!


                    Dominae
                    And her eyes have all the seeming of a demon's that is dreaming...

                    Comment


                    • #85
                      2nd attempt at OCC

                      I played Monarch this time.

                      I made it to the Industrial Age, 3 techs behind the AI's

                      England and Korea where the 2 big Civs. Rome was holding their own and India had only one city left when they ended their war with Korea.

                      Now mine you I was Gracious the whole game and I was protecting India.

                      in 1790 AD England declares war on Rome and I kept feeding Rome money to keep they could keep up with England. I had 600 gold at one time and Rome would't trade for Techs. So sad.
                      If he would have gave me some Techs I would have given more money. England final got rid of Rome.

                      Korea, India and England are Gracious toward me .
                      They have been for the last 20 Turns.

                      Then I see on the screen that Korea and England do a MPP.
                      Next turn I see English Frigates and Galleons off my coast.
                      I make a ROP and a MPP with Korea.

                      Next turn England lands 8 cavalry on my shore. Then They attack.
                      Korea comes to my rescue and kills off the English. Then I see a bad thing. Korea declares war on me, GAME OVER.

                      WHY did this happen? I don't know!! It sucks.
                      Attached Files

                      Comment


                      • #86
                        Why didn't Korea go for INdia??
                        Attached Files

                        Comment


                        • #87
                          Dominae,
                          Impressed with your Victory.
                          I haven't finished reading all your threads though. My eyes were on fire from playing all night.

                          Originally posted by Dominae
                          1565AD: Korea declares war on England
                          1570AD: Infantry
                          1575AD: Korea: 85 Gold per turn for Steel
                          Korea: 121 Gold per turn for Radio
                          Celts: 125 Gold per turn for Radio
                          Rome: 73 Gold per turn for Radio
                          England: 68 Gold per turn for Steel
                          India: 4 Gold for Iron
                          Does this mean you got all this from the AI's???

                          I wish I could do that.

                          Well one more try, and this time for sure I'll keep a log.
                          So I can see where I go wrong.

                          Thnks for listening

                          Comment


                          • #88
                            &*^^$$%&^##@%$&^^**%^%$% and %#@@*%^)%%$# and $%**&&#%%^^

                            I should have,

                            1. Played at Goat Herder level instead of Emperor,
                            2. Re-set the game,
                            3. Cheated outright,
                            4. Gone for a Diplomatic victory
                            4. Told you I won at Deity with a 15-tech advance but forgot to save any game.
                            5. have shot the AI first
                            6. 'censured'

                            But no, I lost my Space Race for 1 %#$##@^& turn.

                            And this to those #@@$##%% Celts!!!

                            You know what really galls me? One of my (distant) ancestrors kicked the Celt's a@# a long time ago, and now they come back to haunt, taunt and #$#@@ me again.

                            OK, it's a game, but still #$%%^%$#

                            Please don't send me any messages like:
                            'I told you so...'
                            'Next time, play well under your level'
                            'I feel so sorry for you'
                            ' Life goes on, and Civ too'
                            'So you finally came down from your mountain? How was the landing?'
                            'Welcome to the realm of mortal civvers'
                            etc etc etc

                            My inflated ego was seriously punctured anyway...

                            I'm off civ for 10 days now, so I have ample time to lick my wounds and prepare my sweet comeback.

                            Brennus, I have a score to settle...

                            MS bit of history about one of his ancestrors:
                            In 386 B.C. the Gauls under Brennus conquered Rome and requested a huge amount of gold to leave it standing. They put a huge scale in the forum and watched as the Roman citizen had to put their gold and jewellery on it. When a Roman complained that the scales were loaded, Brennus threw his sword on the scales shouting 'Vae victis' ('woe to the vanquished', loosely translated).
                            At the same moment, another sword crashed on the scales, this one thrown by my ancestror Marcus Furius Camillus, who appeared with his army and said to Brennus 'Non auro, sed ferro recuperanda est patria' ('Our homeland will be restored with iron, not gold') and kicked the Gauls all the way to the ... Swiss Alps.
                            The Mountain Sage of the Swiss Alps

                            Comment


                            • #89
                              Dominae.

                              great game.

                              With your Latin avatar, any chances that Camillus was also one of your (distant) ancestrors?
                              The Mountain Sage of the Swiss Alps

                              Comment


                              • #90
                                Originally posted by Mountain Sage
                                But no, I lost my Space Race for 1 %#$##@^& turn.

                                And this to those #@@$##%% Celts!!!
                                If I understand your (semi) AAR correctly, in your game the Romans ousted the Celts from the main continent to your continent, and then the Celts attacked you with one turn left for your Space Ship win?! That's quite a story!

                                Try again, if you got that far the first time surely you can beat it the second time.


                                Dominae
                                And her eyes have all the seeming of a demon's that is dreaming...

                                Comment

                                Working...
                                X