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AU207: Big Planet - Strategy, Spoilers and Comments

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  • Originally posted by vulture
    Revenge of the cheese eating surrender monkeys
    vulture, excellent AAR

    I don't know how intimate your relation with Joan is, but I would definitely NOT let her know that you call her people 'cheese eaters'
    The Mountain Sage of the Swiss Alps

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    • MS: The 'cheese-easting surrender monkeys' line is from "The Simpsons" IIRC, courtesy of Homer Simpson. It was just such an outrageous line that I found it incredibly funny.

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      • I managed to play a few more turns last night. I got Education from the GL, and then started work on Music Theory (Bachs, then a beeline for Cav... that's the plan).

        The Zulu broke their alliance with me and made peace with Japan, and had the insufferable GALL to be "annoyed" at ME afterward! I paid them off (free luxury for 20 turns - the same luxury I had been paying them to fight the Japanese) to be "polite" until I get around to greasing them. That allowed me to make peace with Japan too (for which I got paid). America allied with the Mongols against Japan shortly thereafter. So right now, I'm fighting the Mongols, who are fighting the Japanese, with the help of America. Got it?

        Three Mongol cities have fallen, and a fourth will fall shortly. Casualties have been moderate. I did lose my northern expeditionary force (several med inf, a pikeman, 2 knights, 3 catapults), though. I marched through America to take a shot at the Mongol iron city, and lost to a horde of Keshiks. I took a couple with me, but my 3 defense units (pikeman, knights) got slaughtered despite being up on hills & having bombard support. Just a bad run of luck to make up for that lucky 2nd leader, I guess.

        A very odd thing happened in 900 AD, though

        I finally said "screw it" and built the FP just south of Thebes so I could rush the Palace in Berlin. On the 900 AD turn I switched the city in question over to the FP (at a 73 shield loss from the palace - I was saving shields for Bachs) and also switched Berlin to the palace & used my leader to rush it. The next turn, the turn counter on Berlin read "99 Turns" for the palace!

        There is only one thing I can think of right now: during the 900AD turn, I captured a Mongol city. I know that the cost of the palace varies based on # of cities you have. Could it be that that # is only calculated at the beginning of each turn, and that the city I captured boosted my palace from 800 shields to 900?

        Anyway, I consider that a bug, and will be going back to the 900AD turn. I'll just wait one more turn to rush the palace. I figure that should work.

        -Arrian

        p.s. PTW 1.14, btw.
        grog want tank...Grog Want Tank... GROG WANT TANK!

        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

        Comment


        • Keep the updates coming, all! I am really enjoying the AARs for AU 207.

          Originally posted by Catt
          Additional game notes and thoughts later.
          Sorry. I've been really swamped in real life, and haven't had any time to coordinate my impressions of the huge map experience, and barely any time to even keep up with the threads.

          Catt

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          • Originally posted by Catt
            Sorry. I've been really swamped in real life, and haven't had any time to coordinate my impressions of the huge map experience, and barely any time to even keep up with the threads.
            No worries, I still have a NIC follow-up to write (I'll do one, I swear)!


            Dominae
            And her eyes have all the seeming of a demon's that is dreaming...

            Comment


            • Well, I reloaded back 2 turns and managed to fix the palace rush thing. So as of 900AD, Berlin is my capitol. I played up to 1020AD.

              The Great Mongolian War continues. Casualties are mounting. I've sustained ~25% losses to my Knight force (down to 40 from 53), though the completion of my universities in the south means I will start getting reinforcements again. I have cut the Mongol horse supply, too, which ought to help. The battle for Karakorum was bloody, but now I have the Pyramids. I also sent a second strike force through America at Mongolia's iron city (though I then noticed it is only 1 of their 2 irons) and this time took it (and got my catapults back). The Mongols and I now have gunpowder, but luckily they do not have saltpeter (well, they did, unconnected, but I own that city now ). The Americans have one unconnected saltpeter, and thanks to my RoP (renewed), they will not connect it anytime soon. I have a med inf. standing on it.

              Leader #3 became insta-Bachs. I made the switch to Monarchy, and am still managing reasonable research. Currently researching Chemistry, due in a few turns. I may detour briefly for Astronomy and then go back to my Cavalry beeline... or not. We'll see.

              I'm a little frustrated that the war is taking so long. I think that's a function of the map size. I looked at my 50 knights and thought I could take the Mongols & Americans down with relative ease and speed, only to discover that on a Huge map, 50 knights aren't nearly as impressive as they would be on a standard.

              Current plan: mop up the Mongols while working on getting Cavalry (easier said than done). Hit America with Cavalry. Then, depending on what I've got left, hit either Zululand or Japan. Meanwhile, build up former Germany as best I can (courthouses being built everywhere even though I don't need them now b/c of current palace placement. When I move the palace north into America, though, those ch's will come in handy).

              -Arrian
              grog want tank...Grog Want Tank... GROG WANT TANK!

              The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

              Comment


              • Originally posted by Arrian
                Well, I reloaded back 2 turns and managed to fix the palace rush thing. So as of 900AD, Berlin is my capitol. I played up to 1020AD.

                -Arrian
                Maybe I haven't read enough AARs, but this is the first time I've seen a restart that was legitimate, IMO.

                I've enjoyed the AAR for 207. There seems to have been more variety in the methods used in this course.

                Unfortunately I've been working 70 hour weeks which doesn't leave a family man much CivTime. I'll be voting for OCC for 208 since I might actually be able to complete one of those courses.

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                • Speaking of the reload... do you guys think I encountered a bug worth of report?

                  -Arrian
                  grog want tank...Grog Want Tank... GROG WANT TANK!

                  The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                  Comment


                  • Originally posted by Arrian
                    Speaking of the reload... do you guys think I encountered a bug worth of report?

                    -Arrian
                    Definately. It's certainly not the way a leader is supposed to work. You rush a building, then you find out you can't build it for another 99 turns! That's just wrong.
                    badams

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                    • Speaking of the reload... do you guys think I encountered a bug worth of report?
                      I don't know if it is what they intended or not, but I'm not sure I'd call it a bug. Other people have used it to get around the bad effects of a wonder cascade without keeping a leader hanging around, stopping you gettnig any more.

                      Imagine: you are building the Sistine (the only wonder available) and shortly before you finish it (and a few turns before you finish researching Music Theory for Bach's) some utter swine builds it first. If you keep the leader hanging around waiting for music theory you may waste the chance for more leaders (since you are at war). The alternative is to change the Sistine to the palace, rush it with the leader, capture a town or two and let the prebuild continue until you can switch to Bach's (which will probably be completed instantly at the loss of many sheilds, compared to the cost of the palace). I've known people deliberately use this 'feature' for this purpose.

                      Individual preference though. Some people like this option. Others won't want to be forced into the position of not conquering any cities on the turn they rush the palace somewhere.

                      Actually, now I think about it, the latter is going to crop up in more games than the former (which is not realistic), so maybe it is something that should be fixed.

                      Comment


                      • Originally posted by Arrian
                        Speaking of the reload... do you guys think I encountered a bug worth of report?
                        I think Firaxis is probably aware of it -- it has been around for some time (as vulture points out). It is pretty surprising the first time it happens until you figure out that the palace cost depends on the number of cities, the leader just fills the current shield box, and the shield box can grow if you subsequently capture or found more cities.

                        Think of it as a consistent principle: rush-buying, whether by leader, pop, or cash, fills the current shield box. You can see the principle operate as well in "short-rushing" situations -- i.e., you really need a harbor immediately and are prepared to rush it, but you have no shields in the box and no units available for disband -- rush a worker at 80 gold (the 2x penalty for no shields), then switch the production to harbor and rush the remaining 70 shields for 280 -- the short-rush saves 280 shields over a straight rush. I consider the short-rush a personal exploit (I don't do it) but many others think its perfectly appropriate.

                        The leader - palace - "more turns needed" situation is just plain annoying, and unless playing in some sort of competition where the rules bar it, I wouldn't complain about someone reloading in that situation.

                        Catt

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                        • Has anyone ever lost a city with x-turns left on a Palace or FP and had it finish on that turn? In a war it could even see it being beneficial to disband a city just to build quickier.

                          I don't see the point in reporting to Firaxis (if they are still patching). Let's just make a mental note and move on.

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                          • Catt, is there a thread you know of off-hand that explains rushing principles better?

                            I knew how to "work it" in Civ2, but I sort of forgot, and never have done much thinking about it in Civ3.
                            You can't fight in here! This is the WAR room!

                            Comment


                            • Originally posted by Arrian
                              Nor Me,

                              Things have been far too peaceful. Sssssoooon, my ppppreciousssssss. Soon we shall have 75 Knights. And then they will pay. Nasty, tricksey, false AI!

                              -Arrian the mad
                              Three civs for Emperor Aeson to win
                              Seven for King Dominae for his hall of fame
                              Nine for Warlord Theseus for him to spin
                              One for the dark Lord in his current game
                              In the land of Firaxis where mad Arrian lies
                              One civ to play them all, one civ to war them,
                              One civ to master them and in conquest slay them
                              in the land of Firaxis where mad Arrian lies.

                              "The war for AU207 has ended. The war for Civ 3 has just begun." MS
                              The Mountain Sage of the Swiss Alps

                              Comment


                              • Originally posted by Catt
                                I think Firaxis is probably aware of it -- it has been around for some time (as vulture points out). It is pretty surprising the first time it happens until you figure out that the palace cost depends on the number of cities, the leader just fills the current shield box, and the shield box can grow if you subsequently capture or found more cities.
                                If I'm reading Arrian correctly, the annoying part about this is when you've finished you turn, capturing all the cities you're going to capture, then say to yourself, let's now rush my capital. So using your last movement of this turn (900 AD) you use your leader to rush the capitol, only to find out next turn that it cost more than you thought. That's what I think is just wrong.

                                If this isn't what happened to Arrian, then disregard my post. If instead he captured cities after rushing the capitol, then that's just how the game is supposed to work in regards to rushing.
                                badams

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