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Apolyton University Mod (PTW version)

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  • If you don't like the draft-and-disband tactic, the simple fix is, don't use it. AIs draft a lot more than I do in most games (AU 203 is the first time I've drafted at all in ages), and undercutting the value of the units they draft is not a good thing for the AU Mod goal of making AIs more potent.

    Comment


    • Nathan's right about the drafting thing. I can maybe see a case for MIs, but not allowing the AI to draft Infantry would cripple them greatly. Are Guerillas drafted instead of Infantry if Rubber is not available? If not, the change cripples that AI even more, forcing them to use Riflemen.

      I'm not happy with the Communism building, but I'll test it out. 40 Shields sounds about right, but no less: they become available in the Industrial age, after all.

      Guerillas should stay at 90 Shields, so that they're not used unecessarily frequently when Rubber is in fact available.


      Dominae
      And her eyes have all the seeming of a demon's that is dreaming...

      Comment


      • OK, let's forget about fixing the draft vs pop-rush for now.

        However, I believe that weakening the AI on defense, such as not allowing Infantry and Mech Infantry to be drafted, is a good thing for killer AI generation. The AI needs help on offense, not defense, so long wars of attrition between AI civs are avoided.

        Comment


        • What about that secret police building. If you build it (you're in communism), and then change your govt for democracy, what happens to that building? Is it destroyed/disbanded, or does it remain w/o it's benefits or with benefits? What happens?
          I'm not a complete idiot: some parts are still missing.

          Comment


          • I always miss something: aaglo's point is important. If the building stays after Communism, I'm definitely against the proposed change.


            Dominae
            And her eyes have all the seeming of a demon's that is dreaming...

            Comment


            • Originally posted by aaglo
              What about that secret police building. If you build it (you're in communism), and then change your govt for democracy, what happens to that building? Is it destroyed/disbanded, or does it remain w/o it's benefits or with benefits? What happens?
              It has no effect outside of Communism. It remains without it's benefits although you cannot tell whether or not it's there.

              Comment


              • Originally posted by alexman
                OK, let's forget about fixing the draft vs pop-rush for now.

                However, I believe that weakening the AI on defense, such as not allowing Infantry and Mech Infantry to be drafted, is a good thing for killer AI generation. The AI needs help on offense, not defense, so long wars of attrition between AI civs are avoided.
                You have a point Alexman, but what about vs. the Human? In my games, I frequently encounter drafted units and they are sometimes a pain in the *** becausde they spawn really fast in the modern times. This would be great in a AI-AI war, but against the human, I think the problem is different.

                I'm for most of the changes, especially the explore one, as it occurs once in a while...

                --Kon--
                Get your science News at Konquest Online!

                Comment


                • Originally posted by Nor Me
                  It has no effect outside of Communism. It remains without it's benefits although you cannot tell whether or not it's there.
                  Good, the first line answers my question. The second line is a bit of a puzzler: I'll assume you mean that the game still registers it as being there, although you cannot sell it and such until you switch back to Communism.


                  Dominae
                  And her eyes have all the seeming of a demon's that is dreaming...

                  Comment


                  • Originally posted by Dominae
                    I'll assume you mean that the game still registers it as being there, although you cannot sell it and such until you switch back to Communism.
                    Yes. But it's not on the list of improvements in the city outside of Communism. If it had the graphics, it would show up as a ruin in the City View. Presumably you could capture a city in a goverment outside of Communism and not know if the city had one. It would just appear when you switched to Communism.

                    Comment


                    • Can the Secret Police improvement be bombarded if the owner is not under Communism?


                      Dominae
                      And her eyes have all the seeming of a demon's that is dreaming...

                      Comment


                      • OK, I admitt I may be dense, but I have read this entire post and I can't find where it says how to use this mod file. The readme file doesn't help ether. Once you download the file How do you use it?!?!?

                        Thanks, for helping the MOD challenged.
                        I have no living enemies!
                        Tim

                        Comment


                        • TimHobbit, put the unzipped file into your Scenarios directory. In-game, choose Load Scenario, pick the right file, and you'll begin a new game with the modded rules.

                          Alternatively, you can replace the Civ3X file with the mod, which has the effect of using the mod rules as default (remember to backup the old file though!). This is important if you like the Hall of Fame, as scores from scenarios are not recorded in it.


                          Dominae
                          And her eyes have all the seeming of a demon's that is dreaming...

                          Comment


                          • Originally posted by Dominae
                            This is important if you like the Hall of Fame, as scores from scenarios are not recorded in it.
                            Bit off topic, but I tried swapping out the vanilla .bix file with a modded file and the scores still did not get recorded. As far as I can tell, the Hall of Fame only works with an unmodified .bix file.

                            Apologies to alexman for the digression.
                            "Stuie has the right idea" - Japher
                            "I trust Stuie and all involved." - SlowwHand
                            "Stuie is right...." - Guynemer

                            Comment


                            • There is a checksum out there. Any scenario in which the rules change is not recorded. This includes the master civ3x.bix file. This seems arbitrary to me as a scenario which uses standard rules but gives me a couple of bonus Modern Armor in the ancient era will be recorded.
                              Seemingly Benign
                              Download Watercolor Terrain - New Conquests Watercolor Terrain

                              Comment


                              • Originally posted by Catt
                                I never knew that the Koreans can't capture cannons - if that's true, and there's a way to fix it, I say fix it.
                                It's true and very easy to fix.

                                The current (default rules) upgrade chain goes like this

                                catapult -> Hwach'a -> cannon -> artillery

                                and the Koreans don't have the cannon checked as being able to be built

                                to fix this make the chain

                                catapult -> cannon -> Hwach'a -> artillery

                                and allow the Koreans to build cannons
                                Seemingly Benign
                                Download Watercolor Terrain - New Conquests Watercolor Terrain

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