Another side-effect that I saw was that AI artillery becomes an excellent leader-generator for humans. An elite victory with minimal risk to your elite.
Good points, Catt. I agree that this change needs to go. Even if it weren't just a "minor annoyance", it is at least an unnecessary change.
Good points, Catt. I agree that this change needs to go. Even if it weren't just a "minor annoyance", it is at least an unnecessary change.
(though for the life of me I can't remember the exact circumstances that rest on the same line of thought). I agree that 30 artillery represents a lot of shields and a fair amount of production time when looked at in isolation -- but in my experience, the AI rarely has more than 2 arties in any one city, and usually has 1 or none. If you can capture 30 arties, I'd speculate that you're also capturing 30+ AI cities, at which point the value of captured arty relative to your power and standing in the world is pretty small, regardless of the shields represented. I just don't think that AI arty captured by the human is the big problem with arty we should try to solve for (though I think I also believe that only Firaxis can help with the inherent imbalance between human and AI use of artillery).
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