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MT V - Last Stand at the Alamo
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to make it easier to find the file, I created a new thread. Mods, kindly close this one when you get the time....
-=Vel=-
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I bought mine over 4 years ago (nearly 5), but changed my CPU to a PIII 850... the only difference being that I bought it with 512 RAM. I have no problems whatsoever running this baby. But indeed, there are huge numbers of troops around, so I can understand it lags. Too bad you can't play it, it is one of the most fun and intense games I've seen so far.
DeepO
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One Almighty Bump.
I have a question regarding this scenario. It is stated earlier in the thread that you can't build any more nukes, but is that because they have been removd from the scenario, or because you not have uranium?You just wasted six ... no, seven ... seconds of your life reading this sentence.
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Holy bumpinski!!
PM DeepO... he was the most involved after Vel, IIRC.The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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Wow. This is a memory from a long time ago.
(dredging from the deep recesses of my mind...)
Nukes were disabled from being built. Uranium is still on the map, though America has none (making it very difficult to finish the spaceship). As I recall, part of Vel's concept was that nukes were banned worldwide, and the American possession and of nuclear arms and their subsequent refusal to eliminate them sparked the conflict.
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Vel's scenario is pre-PTW and Conquests, and I don't know what impact the programming changes would have on the scenario.
My experience through play-testing and the MT was that the AI would fight each other. Usually Japan and Russia, but occasionally others would fight as well.
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