'k folks, as promised...here's another crack at a good ol' fashioned slugfest. I have no idea how this is gonna shake out, but here's the scoop!
The year is 1570AD, and the smallish nation of Babylonia has only recently begun to step onto the world stage.
You are in the heart of the Industrial Age, and your seven opponents (Japan, China, USA, France, Germany, Russia, and India are all well into the Modern Age. Some of your rivals are even constructing the Manhattan Project. Babylon is home to exactly one Wonder of the World...The Colassus, and has yet to have her Golden Age.
You have a small, devensive oriented standing army (Riflemen, at the ready to be upgraded as soon as funds are available), and are blessed with an excess of Spices to export. Ten cities, a basic rail network connecting all, and a budding industry and aspirations of greatness.
You are also in dead last place on the charts, and not even your cultural standing is enviable. You are, in short, the smallest dog on the block.
All of your rivals have ROP's with each other, and all save Japan are on friendly terms with you, though at this point, Babylon has not engaged in any entangling alliances. You are technologically backwards, it's true, but your sister nations seem willing and eager to trade technology for your rare and wonderful spices, and you have other resources besides....Iron, Rubber, and Coal, can all be found within your borders.
The Gods have truly smiled on fair Babylon, and given you all the basic resources you will need to emerge as a world power, with a bit of luck, perserverance, and dogged determination.
It took a lot of restarting to get a map I was happy with....spent lots of time exploring the maps with my settler and worker till I found us something that was big enough to spread out on, and small enough to ensure we were alone, so I could develop in isolation.
I did wind up trading for a handful of techs (generally as part of a package deal for the Spice we have in abundance, and only once we hit the Industrial Era), but for the most part, the techs we have right now were researched by our glorious nation. We may be a bit behind, but we've gotten where we are today all on our own, and have much to be proud of.
I left the map largely intact...in its pristine form. Minimal forest has been clearcut to give each player as much flexibility as I possibly could. Aside from sending out a handful of Galleys in the Ancient Age to make contact and trade our Spice, we have not left our island home.
We have a small, professional army (all veterans), no navy at all (all our galleys were decomissioned centuries ago), and a well developed infrastructure, given our current level of technology. There is room on the island for a few more cities, but I intentionally did not build them, so as not to cramp anybody's playstyle. Many of the cities are four tiles apart tho...slighly closer than some would prefer, I realize, but given the size of our homeland, I though that was a reasonable compromise.
I've had a lot of fun getting us to this point, and look forward to seeing what happens from here.
All victory conditions have been disabled, by the way, save for conquest and domination. The AI can't cheese it's way out of the trap that Mighty Babylon has laid....
-=Vel=-
The year is 1570AD, and the smallish nation of Babylonia has only recently begun to step onto the world stage.
You are in the heart of the Industrial Age, and your seven opponents (Japan, China, USA, France, Germany, Russia, and India are all well into the Modern Age. Some of your rivals are even constructing the Manhattan Project. Babylon is home to exactly one Wonder of the World...The Colassus, and has yet to have her Golden Age.
You have a small, devensive oriented standing army (Riflemen, at the ready to be upgraded as soon as funds are available), and are blessed with an excess of Spices to export. Ten cities, a basic rail network connecting all, and a budding industry and aspirations of greatness.
You are also in dead last place on the charts, and not even your cultural standing is enviable. You are, in short, the smallest dog on the block.
All of your rivals have ROP's with each other, and all save Japan are on friendly terms with you, though at this point, Babylon has not engaged in any entangling alliances. You are technologically backwards, it's true, but your sister nations seem willing and eager to trade technology for your rare and wonderful spices, and you have other resources besides....Iron, Rubber, and Coal, can all be found within your borders.
The Gods have truly smiled on fair Babylon, and given you all the basic resources you will need to emerge as a world power, with a bit of luck, perserverance, and dogged determination.
It took a lot of restarting to get a map I was happy with....spent lots of time exploring the maps with my settler and worker till I found us something that was big enough to spread out on, and small enough to ensure we were alone, so I could develop in isolation.
I did wind up trading for a handful of techs (generally as part of a package deal for the Spice we have in abundance, and only once we hit the Industrial Era), but for the most part, the techs we have right now were researched by our glorious nation. We may be a bit behind, but we've gotten where we are today all on our own, and have much to be proud of.
I left the map largely intact...in its pristine form. Minimal forest has been clearcut to give each player as much flexibility as I possibly could. Aside from sending out a handful of Galleys in the Ancient Age to make contact and trade our Spice, we have not left our island home.
We have a small, professional army (all veterans), no navy at all (all our galleys were decomissioned centuries ago), and a well developed infrastructure, given our current level of technology. There is room on the island for a few more cities, but I intentionally did not build them, so as not to cramp anybody's playstyle. Many of the cities are four tiles apart tho...slighly closer than some would prefer, I realize, but given the size of our homeland, I though that was a reasonable compromise.
I've had a lot of fun getting us to this point, and look forward to seeing what happens from here.
All victory conditions have been disabled, by the way, save for conquest and domination. The AI can't cheese it's way out of the trap that Mighty Babylon has laid....
-=Vel=-
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