I generally view researching Nationalism myself as a waste of time. I tend to follow George Washington's advice on foreign policy: avoid entangling foreign alliances. If I don't sign ROP's, I don't have to worry about defending my interior cities against a possible sneak attack, and if I don't sign MPPs, I don't have to worry about getting dragged into a war I don't want. Couple that with the fact that by the time my cities are finished building factories and back to building troops, I'll be ready to build infantry instead of riflemen, and Nationalism becomes pretty irrelevant.
That's not to say I NEVER sign ROPs or MPPs, and if I found myself fighting on the defensive around that time, riflemen could be really handy. But as long as the game is going well, I mainly just care about Nationalism as a step toward Communism for police stations.
Nathan
That's not to say I NEVER sign ROPs or MPPs, and if I found myself fighting on the defensive around that time, riflemen could be really handy. But as long as the game is going well, I mainly just care about Nationalism as a step toward Communism for police stations.
Nathan
I did a tiny "cheating" experiment at the last turn before I went to sleep last night. I have never used nukes myself, even if I have been on the wrong end of them a few times. I saved the game and nuked the Yanks to see if Russia and Germany would declare war. They did, even before the missile landed! I immediately closed the game without saving, so this little nuclear accident never happened.
Or perhaps not, as I don't want to trigger domination vic. I have never won by conquest, so this will be my first (I don't see how I could lose now). I do not intend to keep more than the strategic wonder cities. Smith's is in London (German) but I don't remember about Sixstine. Is there a way to find out without using spies?
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