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  • Minitourney III - Spoilers

    This is the spoiler thread for the Minitourney III

    Do neither read nor post spoilers, if you civ has not yet entered the industrial age


    So, you entered this thread rightful? Great! Let us know how you did, feel free to post a minimap, and tell us about your glorious empire. Now, the thematical part of the tourney begins.

    Be creative! Set up a great scenario for an intercontinental invasion! And then... DO IT!

    Let the jar heads go, in their footsteps the tanks and infantries. Let us know about your victories, and how many of your elite units earned the Medal Of Honor (i.e. made you a GL ).

    Lurkers: If you want to participate in this game, don't read the spoilers now and get the game here.

  • #2
    Mao the builder?

    I normally wouldn't read the spoiler thread yet because I don't know all the map, but since I reached the Industrial age and there are no other spoilers, here it is:

    Ancient Age: 4000 B.C - 310 B.C
    Zero research. Built 4 warriors for exploration. Got lots of goody huts, including Ceremonial Burial and a settler . Found the other civs - much lower than us on the powergraph (Double worker speed, along with the free settler, and the early warrior pump will do that for you on Monarch). Decided to extort tech, gold, and workers from them instead of trading. Set research to 100% to make use of all our cash. Building everything. Got Colossus and Pyramids. Switched to Republic. Reached Middle ages without a single war.

    Middle Ages: 310 B.C - 830 A.D.
    Japan and Egypt expand and start catching up on powergraph. Egypt even demands Monotheism! We refuse and they declare war. By 460 A.D. our Riders reduce them to one city. In the process, we get a Great Leader and the FP in Memphis. Japan's turn comes in 560 A.D. with Cavalry. In 660 A.D. another Great Leader becomes an Army because we already manually have built Sistine, Copernicus, Adam Smith. We missed Sun Tzu and Leo's though. Japan escapes in a galley, and eventually settles on an island to the North. We enter the Industrial Age with our elite units poised to take Egypt's only city.

    Now what? I guess we need to explore. A barbarian galley already sunk our one and only Galleon. We definitely need to kill Japan before they tell on our attrocities.

    I'm surprised this game turned into a build-first kill-second affair. I thought I would kill a neighbor or two before building, but they were too far and I initially didn't have horses. The builder in me can't stand using workers to make attack roads instead of improving terrain. So I missed out on a very early leader, but at least I inherited already improved terrain and cities.

    Stay tuned...
    Attached Files

    Comment


    • #3
      Amazing alexman - here's the opposite start

      Sir Ralph's game presented a nearly optimal starting position for Mao.

      „« Plenty of room and good turf for the early expansion
      „« Spotting horses out east pulled the expansion by the nose in a direction that proved to be very helpful
      „« Iron was within reach
      „« The location allowed Japan to be sealed off from coastal locations that could then be developed at leisure
      „« Most importantly, China was at the end of the land mass, leaving Japan caught in the middle between China and Egypt

      OTOH the $%&&*#@ goody huts had nothing but barbs in them.

      Expanded out to the usual modest number of cities relatively closely packed. Concentrated on hooking up resources and cities, building barracks. Was well on the way to a professionally trained sword army while Japan and Egypt over extended their land grab.

      When a stack of 11 swords, 2 archers, and a vet spear were ready in a city close to Japan's iron Tokyo source on the east side of my civ, and when all other cities were reasonably well defended, declared war on Japan and made an alliance simultaneously with Cleo. Japan was doomed.

      Proceeded to take Tokyo and left the stack there. This allowed capture of two small coastal cities later that were separated from the rest of Japan by the initial thrust and gave me a good base to deflect the counterattack. Meantime, built another stack of ten swords to enter Japan from the west.

      The goal was to get my share of Japan's turf without major losses because the real war was going to be with the larger Cleo empire. After taking one city from Japan's west, the capital loomed ahead. That was a bit of a struggle but it fell after about three turns. All this was done slowly, allowing Japan and Egypt plenty of time to lose units to each other, and the 20-turn alliance soon came up for renewal. I dropped it and sued for peace -- getting several techs and maps, etc.

      Tech was closing in on the needed chivalry and I had gone to building only horses after the second sword stack was completed. If Cleo stayed calm for a few more turns, I would be golden. She didn't. Almost without pause after Japan was destroyed, she moved on to China.

      I stayed on the defensive and weathered the chariot rush for some 10 turns until Chivalry. Then, having been hoarding gold, I upgraded horses to riders. Never played China before. Riders are the best.

      On the appearance of riders, Cleo inquired as to whether I might want to negotiate peace. Not a chance. The home front was turned into a rider factory and they relentlessly destroyed huge swaths of Egyptian cities. There was not enough time or horsepower to garrison cities. So, just razed them as I went. Used leaders to build Bachs and armies. Got heroic epic through Pentagon complex up and running

      The result was a very large empty area, swarming with captured workers and respawned barbarians. Complete chaos for awhile. The question was when to stop. On spotting two foreign civs from the other continent gaining a beachhead, I thought it was time to stop and turn builder. Maybe that will prove to be a bit too soon, because I left ivory in Cleo's hands.

      Meeting with the foreign civs went very well. Traded the acquired wine and spices lux for tons of tech. However, there is no lux for sale anywhere. This is going to be a problem that has to be solved.

      Made a bush league mistake at this point. Already on printing press, I changed government from Dep to Rep after peace with Egypt. Advisor says 7 turns to complete. I'm Shocked. Shocked. I always play a religious civ and simply forgot the normal anarchy. So, I fumed through the anarchy knowing that I should have waited until democracy was available to switch.

      Still, by trading freely and skipping nationalism, I may have a shot at ToE by staying in republic. We will see.

      The bottom line is that the early wars, while very time consuming, left me in a great position to fulfill the themes in Sir Ralph's game. I will have to build some good productive seacoast cities and turn out some battleships / transports. Meantime, the home front has to be turned into a tank factory. In this form of game, it probably does not pay to try for a tech lead. The situation is sort of like the US before WWII. China is protected from danger by the ocean and can proceed to minimize defense for awhile, concentrating on building the woefully neglected economy. (I can't remember ever building railroads and temples at the same time before. The 60-turn temple is also a shock for the normally religious player.)
      Illegitimi Non Carborundum

      Comment


      • #4
        The good thing is that I can follow your stories. Unfortunately something really bad happened in my game. I entered the industrial age first, got steam power and I was building railroads. Then the game crushed.

        This usually happens when I hit F3 to see my military. Because of that, I always have autosave on. But on Sir Ralph's settings it was off and I didn't notice it. So when the game crushed the only save I had was from yesterday! Some 30 turns ago (****).

        So I gave up. In any case I had a winning game. In my game I expanded towards Japan. I built a temple in my border town and the nearest japaneese town flipped to me. then I attacked Japan with swordsmen and despite losing a lot of them to defending archers (f*ck you Firaxis) I managed to reduce Japan to 3-4 towns.

        By the time the second war started they had 7 plus another one on the island. Eventually that one town was the only one left to them. The purpose of the second war was to get a GA and it was done with Riders mainly. I belined for Navication and made contact with the other civs on the other continent.

        There was a free spot near the silks, so I built a town there. In the end it was Egypt and me sharing the starting continent and my plan was to wait a little more before I attack them. I had Bach's and Newton's only but I was sure I could build ToE, US and HD, in other words all the wonders of the Industrial age.

        My infrastructure was great, in several cities I had built all the improvements, my army was ok and my technology number 1. Then the stupid game crushed.

        P.S. I didn't get a great leader, oh well, bad luck.

        Comment


        • #5
          Yet another variant....

          The Running Start

          The game was kicked into overdrive on something like turn 6-7 when the FIRST goody hut I popped contained a settler, sitting EXACTLY where I woulda built my next town. Wow....that, and three techs from huts saw me absolutly dominating my starting continent. In fact, I took the exact opposite approach with research....kept mine pegged at 80-100% for the entire game, and was pulling down techs faster than my AI rivals.

          Because my rivals could only help me by trading their starting techs (after that, I was researching so much faster than they were that I found them to be utterly useless), I decided that I'd trot the ol' Archer rush out and see how it did.

          Hit Japan like an unholy hurricane is somethinggodawful BC (that free settler REALLY sped things up!), took two cities intact (reducing them to one), and made nice with them. Lost all of one archer in taking the two cities. Replaced the archer (and by this time, had my second strike force already en route to Egypt), so my initial force turned north to join the party.

          Took two cities intact from Egypt and captured a third in peace negotiations (reducing Egypt to three cities). Was sitting on something like a 4 tech lead with them in the ancient era....the early strikes just decimated them both (oh...got Egypt to blow their golden age too...left a wounded archer in the field, in range of a War Chariot....kiss da GA goodbye, Cleo....).

          Japan gets uppity with their two cities (I've got more than a dozen by this time), and actually launches an attack against their former capitol. Two Japanese warriors bite the dust to a veteran spear chucker, and my strike forces turn south once more (no significant damage in taking the Egyptian cities...I think I lost two archers).

          Attacked Japan again, killed them outright, burning two cities and capturing one. They respawned on the far eastern tip of the continent, and I called them up, curious to see what a respawned civ started with.

          Got their worker and 100g in reparations, and settled back into full expansion mode.

          Faced THREE massive barb uprisings, and finally got to the point where they were inflicting enough damage and slowing me down by killing workers and settlers that I posted guards on high ground so I could have perpetual LOS over the whole freakin' map. That finally undid the barb problems, which were getting on my last nerve!

          With Japan relegated to a smallish sliver of the continent, I built horsemen to augment my aging, and now somewhat tattered two strike forces, and began edging toward Egypt again.

          Soon as I broke through to the middle ages (350bc or thereabouts....not sure on the date....at this point, it was something like 2 in the morning), I beelined for Chivalry, and started upgrading horsies to riders (80g a pop...didn't think it'd let me do that, but I wasn't complaining).

          Egypt went extinct shortly thereafter, netting me another four cities (two more burned).

          Then the Riders made the (suprisingly short) trip to the other side of the continent, and it was good night to Japan before 0 A.D.

          With the continent secured, I raced up the tech tree as quickly as I could while still maintaining profitibility, and every time I checked the science screen, I was listed as "technologically advanced," which told me that my native research efforts were at least as great as the other folks' combined research....good news indeed!

          So...I dropped into wampum big settler build mode and ALMOST got the whole continent filled up before the English found me. We did some horse trading, and I diminished my 3-4 tech lead by two, in order to snag world maps, a few techs I had missed (Monarchy), and find out who had what.

          Nobody had even built a freakin' harbor on that side of the pond tho, so I couldn't start trading....

          But....we hung tough, and lived with the fact that England got two little toe holds on my continent, while Germany snagged one. That's okay tho....I've built every wonder I've been interested in since Newton's University (without GL's....of which, I only got one, during the last fight with Egypt, and he went to rush the FP). Got ToE with ease and really opened up the tech lead, Universal Sufferage just because, Hoover's is just turns from completion, and everybody else has just started working on it.....I'm researching my second modern era tech, and just sold the Euros Atomic Theory to be nice...LOL

          Building Mech Infantry at home for the moment, two techs out from Modern Armor, then I'll attack....

          -=Vel=-
          Last edited by Velociryx; June 26, 2002, 10:41.
          The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

          Comment


          • #6
            "Next time don't throw the dice, just say what you want and play it"

            This is an expression we use in my language when someone is rediculously lucky in backgammon.

            Comment


            • #7


              I'll be the first to admit, it was a very lucky start...with Japan sooooo close, AND the free settler to jumpstart things, I just exploded out of the gate and never looked back.

              First time I've ever been able to out-research the AI on Monarch in the ancient era....or maybe I was just so preconditioned not to try that I never really bothered with it....don't know...but I have been kicking their collective a$$es in research the whole game!

              My attack plan is....well....I'll not outline it here, cos I want it to be a surprise.....but I'll likely target England for extinction, since they're the next biggest (about half my size on the chart). After that...dunno....well, I do, but it's that whole surprise thing....

              -=Vel=-
              The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

              Comment


              • #8
                Ok, just entered the industrial age.

                I did not find an early settler, but had no problem to beat the AIs in expansion though. I attacked Japan around 1500BC with archers, but since the barbarians killed 3 warriors scouting to the north, I didn't find Egypt for long. I made my own research from the ancient age on, because the AIs were very slow. Japan was gone in the 3rd war, in the early ADs. No leader, despite a lot of elite victories, $#*&%! My GA was triggered by the Great Wall (what else), since the civs on the big continent beat me to the Great Library and there was no other wonder left. After getting Chivalry, I attacked Egypt. I fought 2 wars with riders so far with them and reduced them to 11 cities. The 1st Egyptian war gave me finally a leader. I made a mistake and built the Sistine with the leader instead a FP. I thought I get a new leader soon, almost all my riders were elites, but alas, bad luck so far. Although my culture is bigger than the Egyptian, I suffered some flipping back of taken cities. Thebes flipped twice back, the second time even starved down to size 1. The next time I will raze it.

                Around 500AD my 2nd suicidal galley found the big continent and made contact. The AIs there were slightly ahead, but a few good trades and the delayed switch to Republic made me catch up soon.

                That's the situation now. I'm stockpiling cavalries now and hope I can finish Egypt after the current peace treaty expired. I will be alone at the continent then. Hopefully I can make a leader this time.

                Comment


                • #9
                  Contrast Vel's initial luck with mine: for me, that first hut produced barbarians who, instead of just taking some gold, killed a pop unit and destroyed the work I'd started on my first settler. (I might should have waited to pop it, but if the hut offered a free settler or unit, getting it ASAP would have been useful.) I definitely wish there were an option (if not a default) to preset the huts so the same people get the same things if they pop the same ones! I also got pushed into pop rushing an archer unit in another town fairly early in the game when barbarians showed up at an inopportune time, but that’s probably about par for the course given the strategy I used. Still, little bumps like that aside, I was able to expand like crazy (irrigating the game tile and building a granary to set up Beijing as a size 4/5 settler pump able to do settlers in four turns or workers in two).

                  In contrast to the early fighters, I only built two archers and one warrior through the whole ancient age, relying on the sheer size of my nation to deter AI aggression. I learned from Aeson’s posts that the AI generally respects the latent power of a large nation even when the nation’s armed forces are laughable, and there are times when I play the advantage that knowledge gives me to the hilt. (Not that it’s a sure thing. In mini-tourney 1, I was thrown back on my heels temporarily when America attacked unexpectedly.)

                  I also went all out on research (aside from needing some gold to combat unhappiness), and eventually outpaced my neighbors so much I could trade tech to Egypt for wines, ivory, and whatever gold they could spare and still stay ahead. And because I beelined for literature and made libraries a high priority (usually ahead of temples - scientific civs don’t have a monopoly on that trick), I actually got a cultural advantage on both my religious neighbors.

                  I switched to Republic exceptionally early, completing the transition in 550 BC, and entered the medieval period exactly two centuries later. I then headed for Chivalry and started building riders in my more fully developed cities. I stayed out of the ancient wonder race until late, when I managed to pick up the Great Lighthouse. (I figured keeping the overseas AIs from meeting up with my rivals might come in handy, and I just might be better at finding them than they would be at finding me.) England was the big winner in the wonder race overseas, getting the Pyramids, the Colossus, the Hanging Gardens, and, more recently, Sun Tsu’s. Japan got the Oracle and Egypt the Great Library, not that the latter ever did Egypt an iota of good other than the culture it produced.

                  As I was building my riders, the clock started ticking because Japan had gotten the prerequisite techs for Chivalry. If they could build even a single samurai unit, and it could win a battle, I would have to fight whatever was left of the war against an enemy in its golden age. That’s not an idea I’m entirely fond of. But with how narrow the border was, I figured ten riders would be sufficient for my first strike, and after that, my golden age would let me churn out reinforcements at a much faster rate. (The rest of my army still consisted of those two archers and a warrior; I briefly had a horseman unit from a goodie hut, but it got caught in a barbarian uprising in the far southeast and made the barbarians pay dearly before being overwhelmed.) The annexation of Japan started in 320 AD.

                  In 350 AD, my luck started redeeming itself from the earlier goodie hut fiasco. In probably my very first battle using an elite unit, a great leader emerged. The next turn, I formed an army, won a battle, and switched Beijing over to the Heroic Epic (which it could build in four more turns!). I’d initially planned to use the leader for a Forbidden Palace, but then I figured that the odds of not getting another one with a militaristic civ with most of Japan and all of Egypt before me were essentially zero. As it turned out, I didn’t even have to wait for the Heroic Epic for a second leader to show up, and he did build the FP. The war ended in 440 AD when Japan’s only two surviving cities were on the southeastern peninsula, on the far side of Egyptian territory. In the process, I got my third great leader and the Sistine Chapel.

                  With the continent-spanning border between China and Egypt, I wanted to build up my forces for a while before taking on Cleopatra’s forces. As best I knew, Egypt had not yet had its golden age, so all I had to do was run into one lucky war chariot unit and Egypt’s golden age would begin just as mine was winding down. That might have a little potential to get ugly. In the meantime, I got Music Theory and Economics to make sure any leaders I got from the Egyptian war would have something useful to do.

                  War with Egypt started in 580 AD and, for the most part, my riders cut through Egypt’s forces like a hot knife through butter. Some were killed by spearmen, but the dreaded lucky war chariot never materialized. I got two great leaders on the very first turn of the war (building Bach’s and Smith’s), but then no more for the entire rest of the war! By the way, Sistene, Bach’s, and Smith’s were all built in the towns I was in the process of capturing when I got my leaders. The towns were big enough to survive recapture if they flipped, and that technique frees up the leader slot for another one quite quickly.

                  Toward the end of the Egyptian war, the peace treaty with Japan ended and I decided to take them out. Unfortunately, the first spearman must have been named Clark Kent, and my magnificent three-rider army was in serious danger of being destroyed before it finally found some Kryptonite. That conflict took a bit longer than expected since I only had one rider down south outside the army, but the final outcome was never really in doubt.

                  During the Egyptian war, in 590 AD, my galleys made contact with the other continent. After trading for Astronomy (which I hadn’t gotten around to researching yet, since the Great Lighthouse made my galleys almost as good at exploring as caravels), I found myself three mandatory techs and three optional ones ahead of my nearest rival. That felt GOOD.

                  My war with Egypt and Japan took a bit longer than it might have otherwise because both civs had cities on North Island. But I finished off Egypt in 730 and made peace with Japan (which survived only due to a settler in a galley).

                  That same year, I discovered Navigation, opening up trade with the other continent. I was only able to find two luxuries on the open market, but trading some tech for them gave me the happiness margin I needed to switch to Democracy (which I had researched during the war). The democratic rebels succeeded in taking over the government in 780 AD.

                  As the year 860 approached, Japan had the audacity to refer to China’s elite riders dong guard duty along the border on North Island as swine. Such an insult was not to be tolerated, peace treaty or no peace treaty! Japan quickly went from having one city left to having none left.

                  Now it’s 900 AD and I’ve just entered the industrial era. I may or may not get Leonardo’s Workshop; it depends on whether Beijing’s superior production capacity can make up for the time lost in anarchy becoming a democracy. Chinan, home of my Forbidden Palace, is scheduled to complete Newton’s University just before Beijing finishes Leonardo’s (and quite possibly before the foreigners even have the tech to start it). And the great Chinese explorer Magellan finished his voyage just before the discovery of Magnetism rendered our Lighthouse obsolete.

                  And with my local wars over, I’m ready to start on the long, slow, plodding road of a perfectionist not content just to hurry through the industrial era to get to the real meat of the game. But when I get my modern armor, watch out. My dream is of blitzing Germany with modern armor - after taking out America and France along the way - before they have panzers to counterattack with. Is that kind of tech lead realistic? I don’t know, especially considering that I’ll be trading tech for luxuries along the way. But the fact that I can get Steam Power in four turns with a small gold surplus is a good sign. So is the fact that I’m currently five mandatory and two optional techs ahead (with Democracy being one of the two optional), albeit not counting whatever progress they’ve made toward whatever they’re researching at the moment.

                  Nathan
                  Attached Files

                  Comment


                  • #10
                    I just rechecked the income allocation slider, and my surplus researching Steam Power in four turns isn't as small as I originally thought - 211 gold at the moment. The slider needed to be at 80% when I set it in the process of telling my science advisor what to research between turns, but I guess my income improved just enough by the time my turn started to nudge me into 70% territory. That gives me surplus income to rush improvements to get more surplus income to, well, you get the idea.

                    Nathan

                    Comment


                    • #11
                      Sounds like you had a good run, despite the initial bad luck with huts!

                      My game continues along at a blistering pace....now into the early 1600's, I have concluded my first transcontinental war in....five turns.

                      While building in preparation for the war, I cranked out an even mix of Mechanized Infantry (upgrading my old Infantry and Riflemen along the way...still a few stragglers out there, but hey...it's coming along!), and Tanks, with a mind to mass upgrade them as soon as I got Synthetic Fibers....what I didn't remember was that Aluminum only shows up after you've researched Rocketry, so that was one additional tech I needed to get in the modern era.

                      Not that it was a big deal....England, the dominant power of the Euro block had decided it was high time to do some butt kicking, and declared against the then #2 Euro power, Germany, who wrangled deals with everybody else on yonder continent (France, Russia, and America) to help out against the burgeoning might of the English. Everybody but America dropped into Communism, and their research essentially froze in place, locking them in the Industrial Age (they didn't advance a single tech in something like thirty turns, whereupon I sold them Flight to help finance my upgrade plans).

                      My entire "navy" if you can call it that, consisted of a single transport, laden with 8 Modern Armor.

                      England had two cities on my continent, and so three MA's were dispatched near each of them to deal the opening blow (the English had kindly razed Germany's single city on my continent, and had two workers and a lone infantry out trolling through my territory, so another MA was dispatched to shadow that group for the opening shot of the war).

                      Turn 1: England's two cities on my continent are captured with minimal fuss. The Infantry trolling in my territory is squashed beneath the tracks of my mammoth MA, and the two workers captured.

                      Transport unloads it's deadly payload on the southern periphery of England's empire and ends their movement.

                      The English counter attack, sending three infantry to their death, and dealing out a whopping two HP's of damage to my attack forces. They also sink my entire navy. Ah well....the damage had already been done, and the package of doom had been delivered.

                      Turn 2: The Trans-continental attack force takes (insert name of cute lil' English town here), and moves in. We immediately set production to an Airport and wait for resistance to be quelled.

                      The English counter attack, but my German allies are swarming around my new acquisition, so the brunt of the counter falls on the shoulders of their blue-clad infantry. Only a single English Cav actually attacks my new city, and he meets the expected bad end.

                      Turn 3: Resistance ends, and an airport is rushed to completion. No expense is spared. We don't even flinch at the cost, cos there are some thirty MA's just waiting for their Airlift orders, and it's a heckuva lot cheaper than building a sufficient number of transports to get them there in a timely fashion.

                      The MA's hole up for the turn. All quiet.

                      Turn 4: Massive Air Lift campaing sees an additional dozen MA's whisked off to the Euro Continent. The initial 8 go off and capture themselves two more cities, including London, with the Sistine Chapel inside. No English counter attacks against Chinese forces this turn, but they do make peace with both France and The Rus. As a side note, we caught sight of an English great leader guarded by two infantry, attempting to sneak back to some English city for an undoubtedly nefarious purpose, and ended the lot of them most gloriously with a single MA).

                      Turn 5: Four additional cities captured (1 MA lost to a stubborn infantry in a metropolis...the only loss we suffered). We call up the English and strip them of their last two remaining cities, in exchange for peace. England is now OCC-ing it.

                      More MA's flood onto the continent, in preparation for phase two...next target, the anemic Rus, who stand between me and France/USA. I anticipate a 1- turn war....two at most, and then we'll roll on through.

                      The war with England simply didn't last long enough for any of the cities to have much chance to flip, and now that they're OCC-ing, and their capitol is not bordering on any of my new acquisitions, I have little to worry about, but all are currently building libraries (will rush those in a few turns), to help push the borders back out and prevent too much in the way of sleezy AI expansion.

                      Looks like a checkmate.

                      -=Vel=-
                      Attached Files
                      Last edited by Velociryx; June 27, 2002, 01:01.
                      The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

                      Comment


                      • #12
                        Some additional saves along the way, so you can track the progress, if you're curious.....
                        Attached Files
                        The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

                        Comment


                        • #13
                          And one more, as we entered the Modern Age....
                          Attached Files
                          The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

                          Comment


                          • #14
                            Ancient era

                            Started off pumping out settlers as fast as possible, and warriors in the interim. Started off with research set to 10%, which in retrospect may have been a mistake since the AI researched so slowly in this game. 40 turns for alphabet, 40 for writing, and I was still the first to both of them. Anyway, with the beautiful start position, I managed to out-expand Japan and Egypt, which was pleasantly surprising. Got two warriors from the first two huts, so at before I even built my second city I had 5 guys out exploring. I met Egypt long before Japan did! Met Japan around 3300 BC and finally discovered where the nearest horses were. Japan got a city there not too long after. I got the source of iron between my and Japan though. By this time I had a nice supply of archers, and upon connecting up the iron I upgraded most my non-expolring warriors to swordsmen and decided to take the Japanese wine city. Took that one and razed the city by the horses withouth losing a single unit, and only lost one archer taking Kyoto. Meanwhile, managed to find another 5 huts and get entirely barbarians from them. Neither AI civ seemed to be doing any exploring. Took 3 Japanese cities in pretty short order, and got all their remaining ones aside from the new capital for peace. Change to republic.

                            At this point I decided not to try and expand too much more. The avavilable space was for about 2 cities deep all along the south coast, and the cities would all be useless. So I just filled up my area of the continent and nestled up against the Egyptian expansion, and let them take the far end of the continent for me. During the war I had researched literature, and started building the Great Library, which I got. 20 turns after making peace with the Japanese I go at them again, and wipe them out. They respawn in the far north, and I take everything they have for peace in 190 BC. I'm building the great wall, but don't really want it. Nothing from the great library so far.

                            Middle ages

                            We enter the middle ages in 110 BC, and I'm pretty sure I've done most of the research alone... Start research with Feudalism, and change great wall build to Sun Tzu when I could complete the wall in 4 more turns. 3 turns later someone else finishes it. Doing palace prebuild for Sistine. Decide to research theology and chivalry, and then let the Great Library carry my tech for a while. When I'm one turn from building Sun Tzu, I sell all my barracks off (ooh, 2 gold each). Get Sun Tzu's in 540 AD. In 650 AD I lose out on Leonardo's by ONE TURN!!!
                            I have got precisely nothing from the great library, so I crank my research back up, wondering if everyone else is really that far behind. Then the French complete Copernicus. What the %$#@! Was the GL obsolete before I even built it or something? But no, next turn I get gunpowder, education, banking and astronomy from the library as it goes obsolete in a blaze of glory.

                            Egypt is bigger than me now, but that's fine. They've been building cities, I've been building infrastructure and military. And now Egypt has a nice pile of units I can kill to try and generate leaders. And once I have riders, I go on the offensive. In a short and nasty war I capture 7 cities in the north-west of the Egyptian empire, and trash a load of war chariots. I lose one city on the island to the north. peace in 870 AD gains me 3 cities (two on the island, one in the far north of the continent). Miss out on Sistine narrowly, get Bach's. I kept the war going a few more turns that I needed just to raze Thebes, sitting next to all that ivory. With that out of the way, my border expansion from a captured town gave me access to some ivory at last, so I now have 3 luxuries. Egypt, with the lighthouse, has made contact with the other continent, so the usual horse trading goes on. England and France look to be slightly the larger powers over there.

                            Japan has meanwhile bult 4 new cities - so it has two in the north I can't get too and three scattered around in the south. So I immediately go to war with them. This is the oscillating war phase, in a desperate attempt to get a great leader. I beat up the three Japanese cities I can reach, but they get America and France to declare war on me before I can make peace. I get Russia to fight France for me, trying to start some serious wars over there to weaken the other civs. Manage to make peace with Japan. Have to wait a while before I can honorably attack Egypt again, but they make it easy for me by being bribed by the Americans into going to war with me. Knowing how things work, I immediately contact the Americans and make peace :-). During this war I capture 6 Egyptian towns in the north, and all their remaining towns are south and east of their original capitol. Finally get my first GL in 1010 AD, who goes to make a forbidden palace. Very near the old Egyptian capitol, which is pretty much ideal. Get Adam Smiths in 1060AD, and end the war in 1120 AD.

                            Oh look, now I'm right next to the two Japanese cities. They don't last long. I get Magellan's (and later, Newton's). Upgrade everything to cavalry. Make peace with France when my alliance with Russia runs out (Russia didn't do very well out of this). Hit the industral era, and off we go again against Egypt. This is the last war, and I take the remaining 8 cities, gaining control of the whole continent. A few of the cities had riflemen, but they're not much of an obstacle to a large number of cavalry. Since Egypt has been without iron for a long time, there have been plenty of longbow men to wipe out in these wars, which is great leader fodder. But it's not until 1350 AD, with my last attack of the war, that I get my second leader, who is now an army.

                            My plan of letting the Egyptians produce lots of cannon fodder for me suffered from bad luck. I had something like 80 elite victories, and got 2 leaders, somewhat below the average expected of 5. My army has no-one to fight, so I can't build the heroic epic yet. I'm pretty close to the TOE and replacable parts, and I might just invade America with cavalry before they get to infantry. I'm running away with the tech lead now, but the damned AIs on the other continent just don't want to fight each other, which is a shame. Had fun using stacks of workers to good effect railroading to captured cities in one turn to rush in the defensive riflemen, and also to allow the cavalry blitz to continue. Don't you just love 3-move attackers.

                            And now, off to the industrial age invasion....

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                            • #15
                              Incidentally, I've not seen this curious feature mentioned anywhere here, so I'll put it out now in case anyone hasn't noticed it, because I've used it a few times in this game.

                              If you want to trade excess luxuries or resources, often the civ you want to trade with has no gold per turn excess. Put the resource or a tech on the table and ask what the civ will offer you for it. It's not unusal for it to free up some funds to make a gold per turn offer, and you will now find that they suddenly do have gpt to make any trades you want to with. I.e. you can get them to reset the science slider during your turn by asking them to make an offer. Doens't always work (sometimes they offer something naff or jusr refuse), but it does fairly often.

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