Some woker jobs consume wokers:
* colonies
* outposts
* radar towers
* airfields
Colonies are hardcoded, however others are not, and AI loves radar towers.
To change that we need to assign number more than 1 to the cost of building it, so tile improvement will be built the same way as road/mine/irrigation.
Since AI is in love with radar towers and not very good at keeping healthy number of workers, we might help it by assigning the cost of a road or a mine (tops) to it. Even if AI workers has nothing to do, just joining them in to city is a better option for AI than wasting a worker on radar tower.
We could "fix" outposts/airfields the same way since they have very little if any use as it now, but I doubt that AI will use either of these.
* colonies
* outposts
* radar towers
* airfields
Colonies are hardcoded, however others are not, and AI loves radar towers.
To change that we need to assign number more than 1 to the cost of building it, so tile improvement will be built the same way as road/mine/irrigation.
Since AI is in love with radar towers and not very good at keeping healthy number of workers, we might help it by assigning the cost of a road or a mine (tops) to it. Even if AI workers has nothing to do, just joining them in to city is a better option for AI than wasting a worker on radar tower.
We could "fix" outposts/airfields the same way since they have very little if any use as it now, but I doubt that AI will use either of these.
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