Originally posted by Modo44
I guess it depends on attitude. You know, different people consider different things "fun".
I guess it depends on attitude. You know, different people consider different things "fun".
Yes, I know this game is about learning. Sorry, my bad.
Sure, you can use the production, but not checking if there's BG under those Forests? Pop is power, I always thought? It is definately faster to Chop, then Road, than the other wa around, and I will usually (99% cases) want to get to that food, more than I want to get to those shields. Plus, you still get the production that gets lost before the Mine is up - that's the 10 shields that come with the Chop. Or am I missing a point here?
Beyond that, there are cities that will have uneven growth and cities that will be stuck at size 6, etc. It needs to be on a case by case basis. I mean, food is important, but you don't irrigate every square, do you? But yes, if you are going to chop, you generally want to chop first and road later.
Quick comments on the 250 AD save.[list][*]You have way too few Workers. Many cities are working unimproved tiles, and that loses you a lot of cash, and shields. Get some more. Personally I'd double them up, to have 20.
[*]Ellipi is supposed to be a Worker/Settler pump. It should have enough food, and shields, to produce a worker every 2 turns, or a Settler every 4 turns. It should be cruising between size 4, and 5 - building the Settler/Worker on the turn it would grow to size 6. Mine some of that Grassland around the city (and perhaps take the Mined BG from Nineveh), and manage the citizens accordingly (best would be a constant +5 food surpulus). Start with Workers, because they can be made with less improved tiles around the city. Then do Settlers and Workers as needed. Later do Workers, to add them to slow-growing cities.
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