I was thinking of the same Granary city, but one Settler later. The AI can sometimes be blocked by closing your borders, and in this case this can be done by just one city. Otherwise, I wouldn't suggest it - definately favoring quicker food-grabbing.
Now, using Swordesmen... that would be too darned easy.
Definately worth exploring though, as it is a viable strategy sometimes.
Now, using Swordesmen... that would be too darned easy.
Definately worth exploring though, as it is a viable strategy sometimes.

).
40 gold liberated. I hope we can secure the area with the furs.
London is making colossus, and presumably won't be making units. That leaves York and Hastings, but Hastings seems kinda non productive from what I can see of it. It would be about 4 turns until our units can hit London.
TWo settlers next turn!
All gold and all techs is more like it. They will give Hastings, OR alpha/wheel. As an aside/partial answer to my own question, I have found that putting troops on enemy territory/closer to enemy cities helps improve my bargaining position. Anyone else find that too? Makes sense.
, a second great leader arises!! = Sumabum, who is sent 336 to join warrior on the mtn. Will send to Babylon for HE? 
(though we should be ever vigilant). I choose to make peace to gain the free techs, and note that we will prepare to finish England, honorably, at the conclusion of the cease fire 20 turns from now. English contacted, peace made for alpha/myst/wheel and 35. Wheel reveals horses near Ellipi and Nottingham. After the trade, I note that England has math and poly. With the peace, lux can go to 10%. I then chose to research writing now, 50% sci = 14 turn pace and 3gpt (we have 320 in treasury) vs 50 turn pace and 11gpt.
..it is now turn 88...sorry, got caught up in warmongering glee. I'll play two more to get to a multiple of 10, and will reluctantly stop for now. 
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