I came up with a thought for something that might be a workable compromise. The following is written from a perspective of including it in the game description if people find it acceptable.
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From time beyond memory, your people have been wandering from place to place. But in recent days, the High Apolytonians have sent your people a dream, a dream of settling down and building a culture that will be the envy of the world. You have been charged with the task of leading your people in pursuit of that dream, and of doing so at the earliest possible date.
The High Apolytonians have also set forth a standard by which your efforts will be judged. If you can achieve cultural supremacy before the human race leaves for other worlds, and without ever invading or arranging alliances against the two most culturally advanced overseas civilizations, your performance will be judged superior.
If you have to invade or arrange alliances against either or both of the two most culturally advanced overseas civilizations in order to achieve cultural supremacy, or you have to launch a starship to preempt AI launches but can subsequently achieve what would have qualified as cultural supremacy, your performance will be judged acceptable.
And if another civilization achieves a goal by which it can claim supremacy, or you cannot ever achieve cultural supremacy, your efforts will be judged unsuccessful.
It is thus up to you to make the most that you can of your opportunity.
[Note that some of the issues involved in these conditions are beyond players’ control, or are things players may not want to control as much as they could. For example, a player who faces a culturally powerful killer AI could find a “superior” achievement far more difficult than a player who does not. Similarly, a world with a slower technological pace could make the space race far less of an issue. Thus, the “superior” and “acceptable” ratings are intended as targets for players to shoot for, not necessarily as a basis for comparison between different games.]
[Edit: Added "and of doing so at the earliest possible date" to capture the time aspect.]
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From time beyond memory, your people have been wandering from place to place. But in recent days, the High Apolytonians have sent your people a dream, a dream of settling down and building a culture that will be the envy of the world. You have been charged with the task of leading your people in pursuit of that dream, and of doing so at the earliest possible date.
The High Apolytonians have also set forth a standard by which your efforts will be judged. If you can achieve cultural supremacy before the human race leaves for other worlds, and without ever invading or arranging alliances against the two most culturally advanced overseas civilizations, your performance will be judged superior.
If you have to invade or arrange alliances against either or both of the two most culturally advanced overseas civilizations in order to achieve cultural supremacy, or you have to launch a starship to preempt AI launches but can subsequently achieve what would have qualified as cultural supremacy, your performance will be judged acceptable.
And if another civilization achieves a goal by which it can claim supremacy, or you cannot ever achieve cultural supremacy, your efforts will be judged unsuccessful.
It is thus up to you to make the most that you can of your opportunity.
[Note that some of the issues involved in these conditions are beyond players’ control, or are things players may not want to control as much as they could. For example, a player who faces a culturally powerful killer AI could find a “superior” achievement far more difficult than a player who does not. Similarly, a world with a slower technological pace could make the space race far less of an issue. Thus, the “superior” and “acceptable” ratings are intended as targets for players to shoot for, not necessarily as a basis for comparison between different games.]
[Edit: Added "and of doing so at the earliest possible date" to capture the time aspect.]
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