Although AU601 is still running for most teams, I was wondering if anyone is interested in a new SP AU course. It's been a long time since we've had one (before the summer, I believe). Despite there being only two human players per game, AU601 will still take a while longer to finish. Most teams are not even updating their threads anymore (before I forget: congrats to Krill for thrashing me!). I want to avoid having a "dead" AU forum, and I think a brand-new AU course is just what we need.
Assuming the poll results in a resounding YES!, here's my idea for the next AU course:
Fastest 100k Cultural Victory
Now bear with me. Previously, AU courses have not specified which victory type to go for (except the succession game). Nor have they required that the player try to win as quickly as possible. So I think it's high time we practice/learn these skills.
100k Cultural victory, while seemingly a "cheesy" win, is actually one of the hardest, assuming you're playing on a difficulty level appropriate to your skill. It's not just about building lots of cultural improvements, because you have to balance that with early expansion, military conquest, and worrying about the AIs' cultural ratings. It's about more than getting a tech lead and beating up your opponents with massive armies (although that's certainly an option!).
Adding the requirement that players try for the fastest possible cultural win is essential. Without it, 100k Cultural wins degenerate into a waiting game against an AI that has no idea what's going on (which is why players often view 100k wins as "cheesy"). By comparing how each player goes about reaching the 100k mark the fastest, we would get some valuable insight into how this oft-forgotten victory condition is best played.
That's my pitch.
As for civ selection, Babylon is the obvious choice. But perhaps we could be a little more daring and select a civ that's Religious or Scientific but not both. Or, to mix things up a bit, we could select a Religious civ and a Scientific civ, and let the player choose which he/she thinks is fastest to the 100k mark.
Sound interesting? Here's a bouncy smiley to get your energies up:
Assuming the poll results in a resounding YES!, here's my idea for the next AU course:
Fastest 100k Cultural Victory
Now bear with me. Previously, AU courses have not specified which victory type to go for (except the succession game). Nor have they required that the player try to win as quickly as possible. So I think it's high time we practice/learn these skills.
100k Cultural victory, while seemingly a "cheesy" win, is actually one of the hardest, assuming you're playing on a difficulty level appropriate to your skill. It's not just about building lots of cultural improvements, because you have to balance that with early expansion, military conquest, and worrying about the AIs' cultural ratings. It's about more than getting a tech lead and beating up your opponents with massive armies (although that's certainly an option!).
Adding the requirement that players try for the fastest possible cultural win is essential. Without it, 100k Cultural wins degenerate into a waiting game against an AI that has no idea what's going on (which is why players often view 100k wins as "cheesy"). By comparing how each player goes about reaching the 100k mark the fastest, we would get some valuable insight into how this oft-forgotten victory condition is best played.
That's my pitch.
As for civ selection, Babylon is the obvious choice. But perhaps we could be a little more daring and select a civ that's Religious or Scientific but not both. Or, to mix things up a bit, we could select a Religious civ and a Scientific civ, and let the player choose which he/she thinks is fastest to the 100k mark.
Sound interesting? Here's a bouncy smiley to get your energies up:
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