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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
maybe i should "motivate" them to fight eachother which would hamper their growth. but i'd need a good tech to give them that incentage. persia have one of the best ancient attacking units and carthage have the best countermeasure.
the biggest problem: who to ally with? if i take carthage, i can't settlerbop them without violating treaties, if i take persia, i've may have carthage attacking me instead of persia. neither of which is a very nice idea!
i think i'll wait a bit to see what the future brings...
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
persians had nothing new, they were behind in techs, so i presume they hadn't contacted the carthagians despite being so near to each other.
rome has just finished the granary (perfect fit with 2 chopped forrests and a nice 6-shield production at size 3.
speaking of size 3: rome is growing next turn and this time i increased luxury slider to 20%... preemptive strike
celtic contact, but MF hammurabi has nothing to offer in trade. now the nearest neighbor, carthage, is also by far the best oponent techwise (even with me, 3 ahead of the other 2)
i really have to weaken them before THEY get to be a killer AI. a couple of spearmen pillaging should do the job and maybe i can trigger a very early GA for them
my first battle... against a barbarian warrior. no promotion, but no HP lost.
rome: settler is coming up nicely at 6 shields per turn and will complete when city would grow to 6 (leaving rome at 4 after that).
veii: the irrigated ivory source gives both food and production and currently lets me create a warrior and a worker every 10 turns. but i'll switch to spearmen and workers next, or maybe even fit in some settlers. but i won't go for granaries in other cities yet.
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
came up to a barb hut (with 3 warriors in) last turn, got attacked twice and promoted to veteran without HP loss. in this turn, i attacked the 3rd guy and killed him (with 2 HP loss), promoted (elite ) and raided his hut (woohoo... finances 25 turns of granary )
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
met the greeks... damn, he's up in techs all the way and additionally has iron working
i just finished writing and will now go for the philosophy-monarchy gambit. but here's where i need YOUR HELP (anyone who's reading this thread ):
should i research philosophy at maximum research (48 turns at current rate, probably around 35 towards the end) or keep it at 10% and save up for other stuff.
i'm not bad at maths, but i don't know the art of foresight and can't really estimate how long it would exactly take at max research (including, REXing, etc). also, will any AI go for philosophy after writing?
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
I say start out at 10%, but check every few turns to see if you can get it any faster than 35 (minus the elapsed turns of course!) I'm no AI expert though - even so I quite frequently beat them in the writing-CoL-Phil-Rep race ^^ (at regent and monarch I should say.)
thanks for the answer... good to know that somebody is reading this
in the stock rules game it's easy to beat the AI to philosophy at the 50 turn pace, but i don't know about the AU mod.
i've decided to make my decision on my human oponent's acquiring of writing. if he should get it any turn soon, i may switch to full power, else i'll risk the 50-turn gambit.
if he hasn't got it in... lets say... about 10 turns, i'll start trading it to AIs...
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
antium founded near silks sources and popped a hut with city borders (like that, bad outcome is less likely). unfortunatly only a map of the region... most of which i already knew ... oh well, better than barbarians
next city will go next to the floodplain wheat as a worker pump (antium doesn't have a single 2-food tile yet (what was i thinking???))
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
the blue borders turned out to be germanic borders. i would be able to buy the wheel from them for alphabet+78g, but as i'd like to pick up monarchy with philosophy, i'll prioritize mysticism for trade... which they wouldn't give for all i had.
meanwhile, 2 scouting warriors attacked barbarians. once on the mountain (1 HP loss), once across the river (2 HP loss)... both times promoted to veteran
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
mysticism has spread like wildfire, so i've traded my alphabet for the celt's mysticism+10g (all they had). then i traded mysticism for the carthage wheel+30g (all gold they had too).
i reckon mysticism won't help carthage much for expansion so i can risk giving it to them. and i don't want them trading with "northerers" (it seems as if they don't have contact yet)
the carthagians are expanding in my direction, so i'll have to put a stop to that and try to drive them north. and 2 spearmen will soon head there to start pillaging and capturing worker. maybe i'll throw in an archer... in fact, i just switched rome's production to an archer instead of a spearman
i attacked a barbarian camp and got 25g and am hoping for the other barb to attack me for a possible promotion. and in the next 2 turns i've got a chance to pop to villages... hopefully with a settler, hut or tech
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
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