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AU 601: sabrewolf's DAR

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  • AU 601: sabrewolf's DAR

    Please do NOT read this thread of you are playing the game and:

    1) You are Andydog
    OR
    2) You are playing as the Greeks
    OR
    3) You have not yet explored the entire starting land mass.
    OR
    4) You have not yet entered the Middle Ages.


    this is the thread with my DAR for the AU601 game against andydog.

    we are the playing the AU mod at monarch level.

    i'll add the link to andydog's DAR thread and first screenies soon...


    link to my 2nd DAR
    Last edited by sabrewolf; August 18, 2004, 09:16.
    - Artificial Intelligence usually beats real stupidity
    - Atheism is a nonprophet organization.

  • #2
    first things first: i'm rome, he's greece.

    oh great! militaristic is not very useful in this game (don't want to fight all AIs and i can't attack their cities ) and commercial is worth crap in smaller empires (which will be so because we can't expand militaristicly.
    - Artificial Intelligence usually beats real stupidity
    - Atheism is a nonprophet organization.

    Comment


    • #3
      4000bc: built rome on starting location.

      can see a luxury just in the beginning of the fog of war. it seems to be silks.

      building warrior (in 5 turns)
      worker moves to cattle tile
      researching pottery at 100% (going for an early granary) in 14 turns iirc.
      Last edited by sabrewolf; July 7, 2004, 18:49.
      - Artificial Intelligence usually beats real stupidity
      - Atheism is a nonprophet organization.

      Comment


      • #4
        3950bc: worker starts irrigation.

        i'll probably not post any movement reports in the next few turns because... uhm... no units to move around
        - Artificial Intelligence usually beats real stupidity
        - Atheism is a nonprophet organization.

        Comment


        • #5
          some thoughts on strategy:

          A) geography
          most likely, greece isn't our imediate neighbor, so i don't need to worry too much about early defence. warriors should do.

          B) REXing
          because of the non-attacking of AI civs, i'm going to make bigger spaces between my cities (not too big that AI cities are placed inbetween) and fill them up with camps later on.

          C) research and trade
          japan is not around, so wheel is an option. starting with alphabet and WC, the only 2nd tier tech is writing. but even at max research, it would take too many turns.

          the AU mod changes some research priorities of the AI. i'm starting an SP game parallel to this one to check the AI tech strategies.

          i'll decide on further research as tech trades continue.
          - Artificial Intelligence usually beats real stupidity
          - Atheism is a nonprophet organization.

          Comment


          • #6
            D) my oponent: andydog
            from experience in games with him, he quite likes to forge alliances, be it tech-alliance, non-agression-pacts, etc. without other human players around, that gets more difficult (and my roman units could use some elite training being militaristic )

            an early rush against isn't an option. not just because of the likely distance, but mainly because he starts off with hoplites from the first turn on! that means i have no effective measure against him until knights or even cavalry come up.

            andy is usually the builder type. his city placement is usually quite well chosen and he expands quite well. it's unlikely that he'll surprise attack me... but if he does... my legionaries are waiting

            E) governements:
            it won't likely be a peaceful game, so monarchy is the only 1st tier option. if i later on switch to communism depends if the game ever gets that far . i actually hope not, because i'm not planning to spend the rest of the year playing this game...

            F) pillaging and plundering:
            some archers will probably be built after the first granary, just to settlerbop some neighbors. especially if they plan on coming too close to me! if this game is going to the late medieval or longer, i'd like a powerful core with some vassal states.


            but then again... let's see what's to come
            - Artificial Intelligence usually beats real stupidity
            - Atheism is a nonprophet organization.

            Comment


            • #7
              3750bc

              worker: irrigation complete, start roading.
              rome: warrior built, heads west (mountains )
              rome: starts on a settler
              - Artificial Intelligence usually beats real stupidity
              - Atheism is a nonprophet organization.

              Comment


              • #8
                3650bc

                pottery in 4 turns.

                i micromanaged for growth and not production. settler would have been completed the same time rome grows, but i'll give up 2 turns to get rome to grow a little faster. not doing any calculations here though, so maybe i'm wrong...

                not sure if i should go for an ultra-early granary or stick with the settler.
                Last edited by sabrewolf; July 8, 2004, 12:59.
                - Artificial Intelligence usually beats real stupidity
                - Atheism is a nonprophet organization.

                Comment


                • #9
                  3450bc was a good year for rome:

                  pottery discovered. research temporarily to the cheapest tech (CB) in order not to get that. hoping for writing or a settler/city when popping hut... well, it wasn't either, but none the less bronze working.
                  - Artificial Intelligence usually beats real stupidity
                  - Atheism is a nonprophet organization.

                  Comment


                  • #10
                    after BW, switched research to writing at full speed
                    Attached Files
                    - Artificial Intelligence usually beats real stupidity
                    - Atheism is a nonprophet organization.

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                    • #11
                      3400bc

                      oh great... i always forget that in PBEMs cities can fall into civil disorder... the turn they grow!!! well, rome is size 3 now, but a turn is wasted

                      luxuries set to 10% for the moment. warrior continues west
                      - Artificial Intelligence usually beats real stupidity
                      - Atheism is a nonprophet organization.

                      Comment


                      • #12
                        3300bc

                        settler complete (heading to the fish (which is btw not coastal) and ivory, start another warrior before going for granary.

                        1st warrior still hasn't met anybody westwards. 2nd one will be going towards north.
                        - Artificial Intelligence usually beats real stupidity
                        - Atheism is a nonprophet organization.

                        Comment


                        • #13
                          That is some advisor you seem to have.

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                          • #14
                            found an "eye candy advisor graphics extension pack" some time ago at CFC
                            - Artificial Intelligence usually beats real stupidity
                            - Atheism is a nonprophet organization.

                            Comment


                            • #15
                              3050bc:

                              rome: finishes curragh (as i seem to be on the tip of friggin' peninsula (not seafaring ), i thought i'd send a curragh going north.
                              rome: starts granary
                              worker: starts chopping forest (faster granary)
                              curragh: heads north
                              settler: founds veii (start on warrior)
                              - Artificial Intelligence usually beats real stupidity
                              - Atheism is a nonprophet organization.

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