I was thinking we could try something different for the next AU course, perhaps even in parallel with the 500 series of courses. So what about a course designed to introduce us to multiplayer strategy?
There are many strategy differences between MP and SP due to the fact that in MP you have to interact with other humans, who are much more unpredictable than the AI. Due to this unpredictability, strategy is much less clear-cut in MP than it is in SP. Some games are decided by a one-dimensional strategy of who will first get the largest SoD of swordsmen, while other games involve countless hours of diplomacy and planning well into the modern age.
The easiest way to transition between single player and multiplayer is PBEM (play by e-mail), with two humans and several AI. In the upcoming AU course, as an introduction to multiplayer, I propose to focus on one aspect of MP: how to manipulate the AI when there is another human trying to do the same thing!
Here is a format that might be interesting:
Interested? Register here, stating:
Note that PBEM games are a long-term commitment. Don’t register unless you expect to be consistent with your turns at least for the duration of the summer.
We also need someone to design the map for this course.
There are many strategy differences between MP and SP due to the fact that in MP you have to interact with other humans, who are much more unpredictable than the AI. Due to this unpredictability, strategy is much less clear-cut in MP than it is in SP. Some games are decided by a one-dimensional strategy of who will first get the largest SoD of swordsmen, while other games involve countless hours of diplomacy and planning well into the modern age.
The easiest way to transition between single player and multiplayer is PBEM (play by e-mail), with two humans and several AI. In the upcoming AU course, as an introduction to multiplayer, I propose to focus on one aspect of MP: how to manipulate the AI when there is another human trying to do the same thing!
Here is a format that might be interesting:
- All players will be divided into pairs. Each pair will play a PBEM game on a standard pangaea map with six AI. For comparison purposes, all games will be played on the same map, with the same civilizations.
- Human players will agree not to attack any city that has not been founded by their own civilization, unless that city belongs to the other human. Also, they may not take control of such cities by any other means (peace negotiations, culture flips). Since the human players will not be neighbors, early rushes are ruled out.
- Instead, both players will concentrate in the early game on manipulating the AI to their advantage. Can you bribe the AI to attack your human opponent? Can you be the first one to make a profit from trading?
- Leter in the game, we are likely to have a military showdown between human players, but the AI will still play a role. Can you convince the AI to vote for you in the UN elections? Can you secure the resources needed for a spaceship launch by trading with the AI, or will the other human beat you to it?
- Each player will have a DAR thread dedicated to himself, where he is the only one to post the progress of his game. Each player may update his thread with screenshots, saves, and even ask advice from members of the AU community. Neutral observers will be able to follow the games, compare them, and comment in a special spoiler thread. It goes without saying that players should not peek in other threads until their game is finished, and neutral observers should not give out spoilers in ongoing game threads.
Interested? Register here, stating:
- The times you can play your turns.
- How many turns per day you hope to play.
- Any time periods of planned vacation when you won’t be around
- Whether you prefer stock or AU mod.
- The diffculty level you wish to play.
Note that PBEM games are a long-term commitment. Don’t register unless you expect to be consistent with your turns at least for the duration of the summer.
We also need someone to design the map for this course.
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