Announcement

Collapse
No announcement yet.

Summer Term: AU 601 - Introduction to Multiplayer

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    Re: Summer Term: AU 601 - Introduction to Multiplayer

    Originally posted by alexman
    1. The times you can play your turns.
    2. How many turns per day you hope to play.
    3. Any time periods of planned vacation when you won’t be around
    4. Whether you prefer stock or AU mod.
    5. The diffculty level with which you are comfortable in single player games.
    1. Generally GMT12 - GMT17
    2. at least 3, perhaps 10 or more sometimes
    3. Not at this stage, but probably
    4. AU mod
    5. Emperor


    I've been playing PBEM now for about 2 months, so no games have yet progressed beyond the Ancient Age. Perhaps others should also state their PBEM/MP experience.
    So if you meet me have some courtesy, have some sympathy and some taste
    Use all your well-learned politesse, or I'll lay your soul to waste

    Re-Organisation of remaining C3C PBEMS

    Comment


    • #32
      Originally posted by jshelr
      Krill

      all sounds good.

      Also, advertise in pbem games that are going well
      Pretty sure you didn't take JShelr's advice here, given where I saw this advertisement. (Tarzan/Jane... )

      Anyways, GMT-6, gladly play. At least one per day, often 2, sometimes more if it's someone in my timezone ("fast game" we sometimes got 3-5 per day for a while, all US folks). AU mod or stock, whatever (never really messed with AU, but what the hey, i can learn), and SP? I generally play on regent, but that's because i hate losing in the early game. I could play as high as emperor and, assuming i made it past 1000 bc fine, win in the end game.

      Email: snoopy369 at yahoo com.
      <Reverend> IRC is just multiplayer notepad.
      I like your SNOOPY POSTER! - While you Wait quote.

      Comment


      • #33
        If we do play with the AU Mod, I recommend everyone who hasn't played with the AU Mod before, play a game with it, and read the list of changes. Some of the changes will had a rather large effect on your game, and strategy.

        Comment


        • #34
          Actually, one of the goals of the AU Mod is to stay as close as possible to stock. If it feels different, we have failed.

          We will definitely play some of the games with the AU Mod in this course. It's up to each pair to decide on the mod and difficuty level.

          Comment


          • #35
            Re: Summer Term: AU 601 - Introduction to Multiplayer

            Originally posted by alexman
            1. The times you can play your turns.
            2. How many turns per day you hope to play.
            3. Any time periods of planned vacation when you won’t be around
            4. Whether you prefer stock or AU mod.
            5. The diffculty level you wish to play.
            aaahhh go on then.
            1. 7:30 - 8:30 & 18:00 - 21:30 GMT.
            2. 1 in the morning, as many as possible in the evening (so 3-4 in total perhaps?).
            3. Going on holiday late June early July (not finalised yet).
            4. AU mod.
            5. Monarch preferred if we're not taking AI cities, but will do Emperor.
            Bring it on

            Comment


            • #36
              Originally posted by alexman
              Actually, one of the goals of the AU Mod is to stay as close as possible to stock. If it feels different, we have failed.

              We will definitely play some of the games with the AU Mod in this course. It's up to each pair to decide on the mod and difficuty level.
              well, it does feel a lot different if the philosophy-beeline and/or the GL-gambit doesn't work out on levels you usually get it without problems

              governements feel a bit different too...
              Last edited by sabrewolf; June 26, 2004, 07:26.
              - Artificial Intelligence usually beats real stupidity
              - Atheism is a nonprophet organization.

              Comment


              • #37
                This sounds like just the sort of thing I'd go for.
                1. I'm on GMT+1 at the moment (and wonder which rock Krill's stuck on). I'll likely to be able to play from 17:00 or 19:00 GMT to 00:00 or 01:00 GMT on almost all weekdays and more like 10:00 to 01:00 on most weekends.
                2. I don't know if I'll be able to take play any turns in the morning but could easily do 3 or 4 in the evening if anyone could make the same times. On weekends, anything from 0-10 turns might be possible.

                  The above answers assume I'll still be in this job for more than the next week which is far from certain. If I'm unemployed, it might be many more turns. If I get another job with sensible hours it'll be the similar. If I end up in one with strange hours, it could be a long way out.
                3. 2 weeks in July. Probably from the 2nd to the 18th. That should cover the start nicely.
                4. Preferably AU mod but I'd play stock.
                5. Demigod or Emperor. Does anyone know how to get the AI to have the appropriate advantages for a scenario in PBEM?.


                Originally posted by Andydog
                Going on holiday late June early July (not finalised yet).
                Later June than the 26th obviously.

                Comment


                • #38
                  Some of the units in stock are just not worth it to build, the AU Mod fixes that, thus changing your strategy

                  Comment


                  • #39
                    Originally posted by Nor Me
                    Does anyone know how to get the AI to have the appropriate advantages for a scenario in PBEM?.
                    Yes, I believe you set the difficulty level before specifying the scenario in the setup screen. Even though the difficulty changes to 'custom', it's really still what you set it to be. Do you have reasons to believe this doesn't work?

                    Comment


                    • #40
                      So that's how you do it? No.

                      Comment


                      • #41
                        Is this open to anyone or do I have to be a member of something or other?
                        "Got the rock from Detroit, soul from Motown"
                        - Kid Rock "American Badass"

                        Comment


                        • #42
                          The AU has always been for everyone.
                          And for this game, the so called 'MP experts' like you are especially welcome!

                          So who's going to make the map?

                          Comment


                          • #43
                            Re: Summer Term: AU 601 - Introduction to Multiplayer

                            Originally posted by alexman
                            Interested? Register here, stating:
                            1. The times you can play your turns.
                            2. How many turns per day you hope to play.
                            3. Any time periods of planned vacation when you won’t be around
                            4. Whether you prefer stock or AU mod.
                            5. The diffculty level you wish to play.
                            Nice. Count me in.

                            1) During week: 6:00pm - 12:00am EDT, Weekends: anytime
                            2) 1-2 turns/day, maybe more on weekends
                            3) No planned vacations atm, if I do have one it would probably be for 2-3 days at most
                            4) Prefer stock, but will give the AU mod a whirl if I have to
                            5) Demigod/Emperor, but anything is fine
                            "Got the rock from Detroit, soul from Motown"
                            - Kid Rock "American Badass"

                            Comment


                            • #44
                              This is almost exactly the setup Paddy and I did for a game, except with only 2 AIs between us on a tiny pangea. There's not much to put in a DAR, except that I started with the Aztec on a river against his Japanese and am about to gain a domnation victory going into the 400s AD.

                              A carefully balanced map and tribe assignment are vital, since there is no third party human to ally with against a KH, but that was probably obvious already...
                              Enjoy Slurm - it's highly addictive!

                              Comment


                              • #45
                                I assume that since you're about to win by domination, you were allowed to conquer AI cities?

                                Comment

                                Working...
                                X