2. Let’s Go a-Pillaging
Continuing on from unfinished business, our CS left the Mongols’ raped lands and headed towards Hittit-ania. They then proceeded to pillage a few squares and nabbed a worker in the process, who then picked his way carefully home accompanied by a CS. Our pillaging soon petered out having lost the element of surprise, but not before we had disconnected their Incense and pillaged their sugar and wheat tiles. The Mongols and Hittites are almost out of the game now and only the Vikings remain a threat on our home continent. We have 23 turns to go on the SoZ and then plan to send our AC after the Vikings.
Scores at 1000BC were somewhat lower, but with less range. Our Incas were 173, Vikings topped out at 272, with the Mongols at 215 and the Hittites at 193. This was a clear improvement over the other game, though some of this was due to our GA.
Another telling statistic is that the Mongols and Hittites were reduced to 3 and 2 towns respectively, through a combination of their own fighting and the economic slowdown as a result of Inca pillaging and worker-snatching.
Our 4 captured workers are now contributing nicely to development, making up for our inability to build sufficient workers due to the generally unproductive home terrain.
We only have 4 towns, partly because our capital is building the SoZ and cannot pump out settlers.
Continuing on from unfinished business, our CS left the Mongols’ raped lands and headed towards Hittit-ania. They then proceeded to pillage a few squares and nabbed a worker in the process, who then picked his way carefully home accompanied by a CS. Our pillaging soon petered out having lost the element of surprise, but not before we had disconnected their Incense and pillaged their sugar and wheat tiles. The Mongols and Hittites are almost out of the game now and only the Vikings remain a threat on our home continent. We have 23 turns to go on the SoZ and then plan to send our AC after the Vikings.
Scores at 1000BC were somewhat lower, but with less range. Our Incas were 173, Vikings topped out at 272, with the Mongols at 215 and the Hittites at 193. This was a clear improvement over the other game, though some of this was due to our GA.
Another telling statistic is that the Mongols and Hittites were reduced to 3 and 2 towns respectively, through a combination of their own fighting and the economic slowdown as a result of Inca pillaging and worker-snatching.
Our 4 captured workers are now contributing nicely to development, making up for our inability to build sufficient workers due to the generally unproductive home terrain.
We only have 4 towns, partly because our capital is building the SoZ and cannot pump out settlers.
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