This is the DAR ("During Action Report") thread for the first 40 turns of AU502: Celtic Power.
Use this space to discuss opening moves, early exploration and development, and plans for the future. For instance, where did you found your capital, and why? Since this report only spans 40 turns, please provide as many details as you can remember.
Use this space to discuss opening moves, early exploration and development, and plans for the future. For instance, where did you found your capital, and why? Since this report only spans 40 turns, please provide as many details as you can remember.
Anyway here we go, and bear in mind I ahven't been plannig every last move like some people around here
econ to 0.90.10 for new pop in Ent.



This is the first one I've received in an AU game ever IIRC. I almost didn't pop the hut either considering the hut chances on demigod level.

, I pop two huts this turn and get three barbs and the Warrior Code. No-one wants to trade WC
) and decided to join us. (This is the second straight AU game where I got a free settler from a border expansion hut-pop after refraining from building an early warrior!) Assuming the settler could get to a desirable city site safely, he would make up for the free second settler Demigod AIs get. After some thought, I decided to send the settler to the river northwest of Manticore and to use my worker to scout ahead in case barbarians might be in a mood to cause trouble. (A lost worker is only half the food and a third the shields of a lost settler, and giving up a couple worker turns for the added safety seemed like a reasonable investment.)
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