On resoursce scarcity
Why is there so much ado about nothing?
Jesse told long time ago, that "resource scarcity" is NOT a design decision. It is a indirect and UWANTED consequense of adding new bonus resourses, and promised that they will address this problem.
Now of course seeing like old regullars and "addicts" generally admire the "change": creates KAI, provides challenge, "gives meaning", etc. Jesse might be talked into keeping it as is because the fix requres more than just upping frequencies in the editor.
However, unlike the regulars and "addicts" like me average gamer is not so fond neither of KAI, nor other stuff is listed in this thread. Fighting for saltpepper once in the game could be fun, but fighting for all other resources onward just because... will end up with "sent-this-****ing-CD-in-the-garbage-never-buy-anything-again-from-them" and unlike "addict" they might even do it.
Why is there so much ado about nothing?
Jesse told long time ago, that "resource scarcity" is NOT a design decision. It is a indirect and UWANTED consequense of adding new bonus resourses, and promised that they will address this problem.
Now of course seeing like old regullars and "addicts" generally admire the "change": creates KAI, provides challenge, "gives meaning", etc. Jesse might be talked into keeping it as is because the fix requres more than just upping frequencies in the editor.
However, unlike the regulars and "addicts" like me average gamer is not so fond neither of KAI, nor other stuff is listed in this thread. Fighting for saltpepper once in the game could be fun, but fighting for all other resources onward just because... will end up with "sent-this-****ing-CD-in-the-garbage-never-buy-anything-again-from-them" and unlike "addict" they might even do it.
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