In connection with the question of why an AI "should just hand you an SS win" (to quote Tall Stranger), I just recognized another issue regarding resource scarcity. The only AIs that can compete in the space race are those that have or can trade for all three of the strategic resources needed to build the spaceship (aluminum, uranium, and rubber). With those resources more scarce in C3C, there will be more situations in which the AI that is the player's closest competitor in tech will be unable to win the space race because it can't get one or more of those resources. That could lead to situations in which a space race that would otherwise be competitive is handed to the human player on a silver platter. I have no idea how often AIs would find themselves facing that problem, but if the risk is significant for human builder-style players, it is certainly also significant for AIs.
Nathan
Nathan

, the reality is you can't easily reach military-style victories without doing a good job managing research and (gasp!) building your infrastructure.
Sid requires a level of MM which I am rarely in the mood to engage in. However, the point is not whether a Sid space race is easy, but whether a space race victory on any given level is easier/ harder than other types. In my experience, they generally are (but remember, I play a hybrid style). Since the space race victory can only occur, by definition, late in the game, you have more time to dig yourself out of the hole you start in. (The higher the difficulty, the deeper the hole.)
), but in a peaceful game, to the extent that resource scarcity is a zero-sum game, one AI’s harm is another’s advantage. Maybe I’m experiencing a freakish run of luck (good or bad, you decide
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