The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Sir's points are well taken. You often can't even stop fighting and go for an SS peacefully with a big tech lead since you can easily find yourself without any uranium in the modern era despite owning half the map. After a while, moving that 100 unit MA stack loses its appeal.
In theory, if you could figure out who is trading resources to whom, you could probably sign an embargo with the civ that has the resource against the civ that is getting it and break the trade deal between the AIs that way. I've never actually tried the idea (indeed, I just came up with that particular variant a few seconds ago), but that might provide a peaceful way to get resources at least some of the time.
I could be wrong, but I think it it's not possible to convince an AI to sign a trade embargo against a trading partner, just like you can't make an alliance without already being at war yourself.
But the statement that you have to go to war for every single resource in every single game is quite strong. See some AU501 some examples of peaceful resource trading.
But the statement that you have to go to war for every single resource in every single game is quite strong. See some AU501 some examples of peaceful resource trading.
Or at least one example of rabid expansion making war for the painful ones unnecessary.
"Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos
Of course, trade and the embargo technique is only an option if
a) a civ has more than one instance of the resource (which gets less likely later in the game), and
b) you succeed to figure out who is trading what with whom (which gets the less accurate, the more civs are in the game)
Originally posted by alexman
But the statement that you have to go to war for every single resource in every single game is quite strong. See some AU501 some examples of peaceful resource trading.
It was an exaggeration. But I'm sure you know what I mean, and how I mean it. Still you remain without resources pretty often, since the AI sees the resources from the beginning, while you don't. By the way: Raising the resources back to PtW level doesn't mean, that you always get all resources. Far from that, see many and many PtW games. It just assures, you can with good diplomacy trade for the resources, since (in most cases) there are enough instances on the map.
Originally posted by Sir Ralph
I played exactly three games with Conquests. All three were a chase-the-resource.
I haven't much weighed in on this issue, but I increasingly agree with SR.
I've had time to squeak in one screw-around game since AU 501, playing as Celts on Demi (hmmm )... can we say no iron? can we say no horses? can we say no saltpeter? can we say no coal?
Made for an interesting game, given GA goals, the tech catch-up, etc. As in denying myself Feudalism until the KAIs had entered the Ind Age!!
Resources are currently imbalanced, period, with too many far-reaching effects for both the player and the AI civs.
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
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