Alright folks. By popular demand, here's a bit of information for AU502: Celtic Power - Swords and Ploughshares. The alternate title was "AU502: No 4-turn Pump for You!".
The Celts are, arguably, the best Civ in Conquests. The combination of a fast-mover swordsmen with their growth-friendly traits work extremely well together...
...but are they too strong?
Hopefully, that's what we're going to find out!
With carefully chosen foes and a few minor machinations, I haven't quite stacked the deck, but I may have leaned a bit here and there.
Are the Gallic Swordsmen at a cost of 40 shields, and by extension the Celts as an Agricultural tribe, too good? What sort of AI is capable of grappling with this beast?
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This is a Standard Sized map, middle-of-the-road settings in general. All normal victory conditions are enabled.
Tribe: Celts
Leader: Brennus(chicks dig tatoos, and he's really up front about his)
Traits: Agricultural and Religious
Starting Techs: Pottery and Ceremonial burial
Unique Unit: Gallic Swordsman
Agricultural: Agricultural city improvements(aqueducts for example) are easier to build and the center city square and irrigated deserts produce one extra food. If you found a town on fresh water(rivers and lakes), you get the bonus even under Despotism.
Religious: We all know about Religious.
Gallic Swordsman:
1. Replaces Swordsman, upgrades to Medieval Infantry(Would you want to?)
2. Stats: 3/2/2
3. Cost: 40 shields
4. Tech: Ironworking
5. Requires: Iron
6. Special: Checkerboard pants. Offsets the cool facial tatoo.
This is my first AU Course from behind the lectern. I never did like public speaking. If I'm unclear on something or seem to not makes sense, let me know.
The Celts are, arguably, the best Civ in Conquests. The combination of a fast-mover swordsmen with their growth-friendly traits work extremely well together...
...but are they too strong?
Hopefully, that's what we're going to find out!
With carefully chosen foes and a few minor machinations, I haven't quite stacked the deck, but I may have leaned a bit here and there.
Are the Gallic Swordsmen at a cost of 40 shields, and by extension the Celts as an Agricultural tribe, too good? What sort of AI is capable of grappling with this beast?
---------
This is a Standard Sized map, middle-of-the-road settings in general. All normal victory conditions are enabled.
Tribe: Celts
Leader: Brennus(chicks dig tatoos, and he's really up front about his)
Traits: Agricultural and Religious
Starting Techs: Pottery and Ceremonial burial
Unique Unit: Gallic Swordsman
Agricultural: Agricultural city improvements(aqueducts for example) are easier to build and the center city square and irrigated deserts produce one extra food. If you found a town on fresh water(rivers and lakes), you get the bonus even under Despotism.
Religious: We all know about Religious.
Gallic Swordsman:
1. Replaces Swordsman, upgrades to Medieval Infantry(Would you want to?)
2. Stats: 3/2/2
3. Cost: 40 shields
4. Tech: Ironworking
5. Requires: Iron
6. Special: Checkerboard pants. Offsets the cool facial tatoo.
This is my first AU Course from behind the lectern. I never did like public speaking. If I'm unclear on something or seem to not makes sense, let me know.
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