I guess the first question to ask is would we look at the current AU mod and take out the purely AI oriented changes, or start from scratch and look at each possible change as a modification of the normal game.
As an example of the difference, the point was made that the new armies could bring benefits to non-AI games, but I doubt regular armies would be seen as a 'problem' that needs fixing if not for the AI's lack of intelligence.
In other words, should this be a mod of the base rules, or a mod of the AU mod?
As an example of the difference, the point was made that the new armies could bring benefits to non-AI games, but I doubt regular armies would be seen as a 'problem' that needs fixing if not for the AI's lack of intelligence.
In other words, should this be a mod of the base rules, or a mod of the AU mod?
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