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  • #16
    I guess the first question to ask is would we look at the current AU mod and take out the purely AI oriented changes, or start from scratch and look at each possible change as a modification of the normal game.

    As an example of the difference, the point was made that the new armies could bring benefits to non-AI games, but I doubt regular armies would be seen as a 'problem' that needs fixing if not for the AI's lack of intelligence.

    In other words, should this be a mod of the base rules, or a mod of the AU mod?
    Enjoy Slurm - it's highly addictive!

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    • #17
      I have considered this to be something that would be a mod of the AU mod. Mostly, like you say, dealing with some of the issues that are AI-centric. Humans have inherently more flexibility in dealing with changes, so some ideas could be implemented that are left out of the regular mod, as well.
      I make movies. Come check 'em out.

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      • #18
        If changes affect ONLY the AI, there is no need to remove them. The only things that it would be clearly beneficial to remove from a multiiplayer version of the AU Mod would be changes that are designed to help the AI at the expense of strategic depth for human players, assuming any such exist.

        Also, a multiplayer version of the Mod could potentially look for changes that would be considered unnecessary or inappropriate for SP play for some reason but that would be more useful in MP play. I'm not sure what might fit into that category, but it's an issue people with a strong interest in an MP version of the Mod might look at.

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        • #19
          If any of you are still interested, head over to the PBEM Mod Info Thread... It's not going to be a mod of the AU mod as some of you mention, but a wholly-from-scratch mod intended to solely benefit the MP game. We'd appreciate any input you have, especially as experienced modders!
          <Reverend> IRC is just multiplayer notepad.
          I like your SNOOPY POSTER! - While you Wait quote.

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