The Privateer, whose sole purpose is to attack undefended transport ships, costs as much as a Galleon, but has less than a 50-50 chance of victory against either a Caravel or a Galleon. During war time, the Frigate is a superior ship because of its bombardment ability. During peace, the shields lost by unsuccessful Privateer attacks make it better to invest in infrastructure than in Privateers.
As a result, players usually build Privateers for the fun factor, and not because it makes economic sense.
On the other hand, C3C has strengthened Privateers, so a drastic solution is not necessary. Large stacks of Privateers still have good odds against 2-defense ships, and the enslave ability helps replenish losses of those stacks.
Possible Solutions
Are Privateers sometimes part of your strategy? Are they balanced? Should the AU mod make any of the above suggested changes?
Edit: Related thread by Risa
As a result, players usually build Privateers for the fun factor, and not because it makes economic sense.
On the other hand, C3C has strengthened Privateers, so a drastic solution is not necessary. Large stacks of Privateers still have good odds against 2-defense ships, and the enslave ability helps replenish losses of those stacks.
Possible Solutions
- Remove the support requirement from the Privateer. Privateers generated from enslavement do not require support anyway. This would be a small change that would encourage peaceful Republics to sometimes build Privateers instead of Frigates, and it even makes sense in terms of realism.
- Reduce defense of Caravels and Galleons to 1. These transport ships would then be more vulnerable to Privateers (and all other ships for that matter), so there would be an even greater need to escort them with Frigates, as does the AI anyway.
Are Privateers sometimes part of your strategy? Are they balanced? Should the AU mod make any of the above suggested changes?
Edit: Related thread by Risa
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